The title card reads "S1E22" and "Bliss," with on-screen credits for Precisi and cainadai. It picks up in the zombie spawner tunnel beside Bubble City, where Basket's crusher now has a timing system. Nothing in it has worked yet.
Two timers, four phases
Basket shows off two hopper timers. "They use two hoppers to pass stuff from here into there and then that toggles the output. And then you can put in more items to change the timing." The crusher needs phases: a loading phase where the zombies drop into the spot, a crushing phase, and a phase that pushes them forward. Someone on the call adds one more: "And then there's the leap off and ride the wave phase." Basket ends up with four, having "just made two of them be the loading phase."
Precisi plays the zombie
Before any real zombies go in, Precisi tests it, wearing a zombie head for the part. "I've got my zombie game face on. What do I do, just fall in?" The idea: "if you hopped in there, you'd suffocate to one heart, and then it would push you forward."
The first half works. "Basket? Basket! Let me out!" The second half doesn't. "Well, it definitely started crushing me," and "it's not pushing me forward." The verdict on the call: "I'm glad that we tested this user testing instead of zombie testing first."
A zombie traffic jam
Basket seals the pit with glass and asks a side question: "It's not possible to put chests right next to each other anymore is it?" The answer from the call is a trapped chest for every other one. "That way you can keep them next to each other."
Then the real zombies come through, and they don't cooperate. "There's a zombie traffic jam. Look at 'em all!" Worse, "none of 'em are going where they should go at all." The call suggests filling in two corners or dropping the pit one block deeper. Basket says "I might go with plan B."
Down in the tunnel with the zombies, the chat shows "Precisi fell to the hunger of the horde!" The loss is small: "just my zombie head and some zombie flesh."
Plan B is lava
"I ended up changing the whole approach because the piston pushing wasn't really working at all." Now a button "sends two pulses delayed to the lava dispensers that are right up top." Basket admits "it's much less technical and cool," but "working is better than cool."
The lava is supposed to soften them up and a splash potion of healing finishes them. Basket brews a batch, and the tooltips go from "Potion of Healing" to "Splash Potion of Healing." The first run burns too long: "Most of them are dying." After looking up a shorter pulse, the second run is better. "They catch on fire, but not as long as last time," and then the potion goes in.
While the potions brew, the call brings up a new name for the city, "to replace the working title of Bubble City." Keep it secret, or "put it in the video title"? This episode's title is Bliss.
It's raining zombies
Basket walls off the chamber, breaks the torches so the spawners start up, and takes the catwalk away. "It's raining zombies! Look at 'em all!" Someone stands down in the sweet spot so more spawners kick in, and the pile grows. "Wow. 20 levels of XP in what, three minutes?"
Only one side is built. Hoppers to pull in the loot come next, maybe an enchanting table or a brewing stand too. On the call: "As fond as I was of the creeper water park, I don't know. This may top the chart." The episode ends on the end card, with no gameplay after it.