Basket builds the machine under the North Port station that splits an arriving train: loaded chest carts, empty chest carts and passenger carts each get their own line.
Basket walls in the top of the new station, fixes a lever row that was off by one, wires the timed launcher that sends a train off car by car, and starts the cart sorter.
Basket moves up to the top of the North Port hole, lays the station floor and its rail lines from the creative blueprint, runs to Basket Station for smooth stone and ends on a lever mistake.
The redstone starts. With a creative-world copy of the design in picture-in-picture, Basket builds the cart dispenser, the cart unloader and an item elevator at the bottom of the North Port hole.
A whole episode of digging. Basket opens a Christmas present, then takes the North Port station hole down to bedrock, through an old mineshaft and past a few diamonds.
Basket finishes styling the rail, rides to South Port Hypermine and back to test it, then starts the North Port station: a beacon at the bottom of a lava-filled shaft.
No redstone today. Basket walks the rail line between Basket Station and the Iron Farm station, moving torches, adding spruce beams and finishing a bridge.
Basket adds three drop-off chests to Basket Station, builds an item elevator to carry the lost and found up top, and starts on a chest minecart refill.
Basket finishes the Iron Farm Station, sculpts a grass path to the castle gate, restocks caboose tokens and sends a freight train home that doesn't quite all arrive.
Basket finishes the South Port furnace job, lets the chat vote on the next task, cleans up a cart pileup at Basket Station, and gives the Iron Farm Station roof a castle look.
Basket stocks South Port Hypermine Station with chest minecarts, finds the refill machine dumping every one of them, and fixes a caboose that never shows up.