Basket caps Basketopia's city wall with slabs and stairs, shears away a wool cow in the way, restocks under the castle and climbs the wall up a steep slope.
Basket plots the inside of Basketopia's city wall all the way around, builds it up to match the outside, digs a waterway tunnel and herds animals out of the way.
Basket keeps building Basketopia's stone brick city wall until the stone runs out, then plots the rest of the line and shows off the castle and village.
Basket keeps raising Basketopia's stone brick city wall, cuts it into a hillside, plans a boat arch into the harbor and tries out a diagonal gatehouse.
Basket keeps marking out the Basketopia city walls in placeholder blocks, plotting towers, a gatehouse and a tunnel through the rock, and settling which parts of the island stay outside.
Basket starts plotting the city walls around Basketopia in stone brick, with gatehouses, a tower on the harbor, a chain for boats and a spot for a quarry.
With a stack of bone blocks from the skeleton farm, Basket walks Basketopia and marks out where the roads, alleyways, buildings, harbors and a quarry will go.
Basket finishes the seams in a castle tower and hangs a pair of iron doors, then sculpts the ground behind the castle and lays a winding cobblestone path through the courtyard.
Basket finds the northeast tower isn't quite square, runs out of birch stairs on the ceiling trim, tops up tools at the XP farm, and lays out a plan for a flower shop in the village.
Basket puts cobblestone battlements on a tower, gives a tour of the farm under the ocean, then lays out rooms and secret doors inside the northeast tower.
Basket digs out the bottom of the northeast tower, then gives the inside edge of the castle walls a low cobblestone rail with torches, working out where the inner battlements should stop.
Basket digs the old dirt out of Basket Castle's northeast tower, breaks two shovels doing it, lays a new birch floor that lands at exactly the right height, and cuts one more window.