The mob farm under Iron Island finally works. Basket picks a color for the item elevator, builds a second cell out of prismarine, and admits the whole thing started with wanting books.
Five players jump into the End together, take down the Ender Dragon, pearl through a gateway and raid two End cities for shulker shells. Nobody wants the elytra.
The library gets railings, a box for the librarian, rows of dirt shelves and a huge dark oak roof. The roof turns out bigger than expected, and it stays.
The corner picked out last time becomes a library: two floors, a balcony over the water, placeholder books made of dirt, and a corner saved for a secret door.
The little buildings along the back alley get their roofs, stairs and attics. The insides stay empty for now, and the next corner is picked out for a bookstore with a secret.
Under the Fal Inn's new roof go the innkeeper's rooms, and Basket wants a hidden way out onto the rooftops. It takes sticky pistons and a lot of redstone.
A test wall in a creative world turns into Basketopia's first real building: a corner tavern of bone block and spruce, argued over one stair at a time.
A branch mine under Basket Island breaks into a spider spawner, and then it's an hour of torches: roads, bridges, walls and a city that only exists on paper.