This stream archive runs about 61 minutes. It opens on a card that reads "Lunch Time Stream Archive" and "South Rail Station", with no episode number, so the number here comes from the playlist. The first three-quarters happen on the Hypermine server at Port Hypermine South, and the last stretch in Basket's creative test world. ectorvynk and Kondrik wave "o/" in chat at the start, and later Lapis_Lauri says "ok, clay acquired, see ya soon" and logs off.
Cows on the line
The station has guests. A few cows are standing on the rails, and since they're in the way, Basket kills them. "I have so much steak now."
With the track clear, Basket gives a quick tour for anyone who missed the earlier streams. You pick a destination with a button, a cart drops down carrying the right items, you hop in, and a chest cart joins the back. Hit go and the whole train leaves. Coming home, an activator rail kicks riders out and the empty carts drop to the basement. A narrow wall section carries four lines back up: engines, cabooses, freight carts to the second-floor platform, and passenger carts back to the dispensers.
The sorter built off camera
Between streams, Basket put the sorting design into the basement. Engine and caboose carts carry a token item, get caught by it, and peel off to their own lines. A chest cart that still holds stuff is freight and goes up to the platform. An empty chest cart gets a bit of redstone, has it taken back out, and is sent another way to be stored. Plain passenger carts are broken and recycled. It faces a different way than the test world version, so some redstone had to be reworked.
Fixing the engine launcher
The circuit that drops an engine cart into place once its hopper runs empty was broken last time. A repeater was facing the wrong way, and fixing that didn't help. With cobblestone in the hopper the line just stays on. Basket spreads the parts out, tries inverting the signal, moves torches around, and pops over to the test world to compare. "Redstone hurts my brain."
In the end Basket rebuilds it smaller, with a comparator, a sticky piston facing up and a four-tick delay. Items in, nothing happens. Items out, a short pulse. "Yeah, that's exactly what I wanted to do. Much more compact."
A full test train
Basket renames items at an anvil to make tokens for the engine and the caboose, plus "Null" filler, and loads them into the sorting system. Then the go button turns out to be stuck behind the new redstone, out of reach, so a bit of redstone dust on the piston stands in for it.
The first run goes wrong. Extra carts are already sitting in the engine spot, probably left from the redstone tests downstairs, and the train piles up. With the spots cleared and the carts placed by hand, the next run works. The engine and caboose reach their lines and the freight cart rises to the platform, where at a small station like this you unload it yourself. The one lesson: no empty passenger carts in a train, because they slow it down. Basket plans to write a protocol for sending trains.
A magazine for chest carts
The station still needs somewhere to keep chest carts and hand one out on demand. In the test world, Basket tries a column of trapdoors that move the carts down one slot each time a new one arrives. The first version alternates its delays and skips a slot every time. Firing them all at once fixes it, and the carts land in neat spots. "That was actually not too tough."
An empty slot is fine, but two carts in one slot is what wrecked the first train, so the plan is to check each dispense and ask for another cart when a slot comes up empty. Extras will go to the cactus. The bigger stations could stack several of these, and the stream ends there.