BasketMC

Basket Gets Stumped: Hypermine Vanilla S2 Episode 41

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This stream runs about 64 minutes. It opens on a card reading "Hypermine Vanilla VOD" and "Basket Get's Stumped" with no episode number, so the number here comes from the playlist. Nobody else shows up in the in-game chat this time; the only server line is Basket's own, sleeping through a night.

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Comparators at last

Last stream ended with no comparators. This one starts with a whole stack, crafted between episodes. The old anvil broke, so Basket sets down a new one and renames some dirt as junk filler, "just in case I notice it somewhere else and I'm confused."

The engine token sorter from last time finally gets its comparator, and Basket loads it with the junk blocks. Then it's off to the basement for smooth stone, and a batch of repeaters gets crafted. The hoppers here will eventually all switch to furnaces on top, since a furnace over a hopper stops it pulling items through.

Reading the tokens

The real job is the first intersection, right outside the station. Two hoppers sit under the track, and each one is also a small sorter. One catches a "go east" token, the other a caboose token. Basket pops into the creative test world to check the design and builds it with two slots instead of four.

When a token arrives, droppers fire the old item out and down a shaft, so each register only holds the newest choice. Later a hopper line will send those items back into the system. For now they just fall to the bottom.

Looking down a powered rail line with yellow trim between stone brick walls at the exit from Basket Station

BR:CABOOSE and BR:I1:E

Next comes another round at the anvil. The caboose tokens are "BR:CABOOSE," and Basket asks the chat to check the spelling. A viewer insists caboose is spelled with a K, which Basket eventually puts down to the K in that viewer's name.

The intersection tokens name the intersection and the direction, so going east at intersection one is "BR:I1:E." The new anvil breaks partway through. Each register gets about seven tokens plus junk to fill it out.

An anvil screen in Minecraft renaming a stack of cobblestone to BR:I1:E, the token for going east at intersection one

Nothing clears

The first test goes wrong. Basket drops in a caboose token, then an east token, and east turns on, but caboose stays on too. Next Basket sends real carts down with the button: an engine asking for east, then a caboose. That time it works. "Why did it work that time?"

It doesn't hold. Dropping in east still won't clear caboose. Basket rebuilds the caboose register one block over, with no change, and checks the test world model for a missing delay. Making the clearing pulse longer only makes it worse: "Caboose has two, and East has two." Now neither one empties.

A lit redstone comparator set into stone below the track, with redstone dust trailing off to one side

Powering one block by hand does clear it, which at least gives Basket "a smaller more localized thing to mess with."

Science upstairs

To get a better look, Basket moves the experiment up into the open air: one dropper, a block, a button, hoppers and a comparator. That copy works fine. Basket adds the redstone torch from the real build to match, and it still works.

A stone brick block with a button on its side, part of a small dropper test rig built in the open air under a blue sky

"I feel like this is not actually a reality, and I'm dreaming that I'm streaming, and that redstone doesn't function anymore." Basket spaced the registers apart and broke the wiring up so nothing would interfere, and they still won't clear. "I'm out of ideas." The stream ends with the intersection reader unsolved and a hope that it makes more sense tomorrow. The credits run to the end with no gameplay after them.