Part 10 picks up on the stone snake from last time. The party is still Basket, johnfal_92 and Dash (dash10138), going by the nameplates and chat, and Scoti isn't on. "We haven't done much except slowly kill a few creepers and we got a couple spawners." That changes fast.
Arrows, again
The arrow problem from Part 9 hasn't gone away. Archers shoot from below and from above. "Out of arrows. Not good for the rogue." Arrows get passed around three at a time. Creeper spawners turn out to be built into the side of the snake ("very clever"), and wither skeletons, a ghast and blazes follow.
Then the gear starts to give out. A pick is dying, and a bow is down to about two durability. There's real talk of heading back to re-equip, but it also feels like they are close to the end, so they top up their buffs and push on toward the snake's head.
Into the mouth
The guess is that the way forward is the mouth, and it is. A few skeletons, then a message: the dungeon is defeated, and they are teleported to a reward room. "Did we go back and resupply for nothing?" A sign says to stand on the pressure plate, and that it works once per dungeon instance. Nobody wants to lose the chance to loot the rest of the dungeon, but Dash confirms in chat that you can still go back in. Dash counts down, 3, 2, 1. Congratulations! You have defeated the White Wool Dungeon. Then a second banner: LEVEL UP! You have obtained a skill point.
No luck helmet this time
Each player gets their own reward room, and the plan was to open the chests wearing a luck helmet. Basket is wearing a Warlock Helm, and it has Curse of Binding, so it won't come off. "Well, you know what guys, I'm gonna do this without the luck helmet this first time."
The chests on Basket's screen hold a Spellweave Hat and Tunic, Cerulean Mage Robes, a Thief's Dagger with Looting IV, a Brigand's Rapier, a Resilient Pickaxe and a Potion of Strength. Someone else pulls Zephyric Sandals with Feather Falling IV. The deal they settle on: keep what's in your own room, and split everything else three ways.
And the wool? One of them had checked the monument: once you have all six, you place them together and step on a pressure plate to open the next region.
Cleaning up
With about ten minutes left, they go back into the dungeon to loot the chests they had skipped near the lava platforms and on the snake. Out come tier four heavy leather pants, a Searing Bow (a flame bow), another tier four sword, and a King's Valley rare wand with Sharpness III and Fire Aspect I that grants Regeneration I when held in the off hand. Inventories fill up, and one of them offers to sort the shared chest into three piles. In chat, Dash reckons they beat it in roughly the same time as Dash's own first run.
Nobody fell into the lava, either. With no arrows for a while, one of them had been placing blocks behind the others so a knockback hit wouldn't throw them in.
Last, they try the reward room again. You have already defeated this dungeon. You can not collect another wool until the next terrain reset. So they pillar out and head home to split the loot.