Earth is the last of the four elemental shrines, and it's a dark, overgrown cave of dirt, vines and trees. It's also crowded. "We're at max spawns, I think, down here." The death counter opens at Scoti 46, Basket 37.
Hole in the bridge
A bunch of zombies spot them right away. One of them calls out "hole in the bridge," and the other hears "hold the bridge." The holes turn out to be just water, "but they're inconvenient."
Torches get thrown over and they start lighting the place up. There are spider spawners everywhere, including one in a tree ("there's a spider tree"), and creeper spawners up in the branches too.
A bonus up top
Charged creepers turn up, and the poison spiders keep coming. Some creepers blow up right by a chest up high, and one of them works over to it. Inside are a knockback book, an efficiency four pickaxe and a stone sharpness two sword: "some good stuff, but nothing amazing." It looks like "a little bonus thing in case you went up top," with a bunch of spawners around it. The other problem: "the dirt heads really blend in the dirt."
The wither guy
"We need to even this death count." Then: "here's the wither guy." One of them has knockback and plans to keep swinging, so the other gets a warning not to stand in front.
Vines keep showing up where spawners were. "That means I took out a spawner. I keep on doing that. I'm too efficient with taking out spawners now." The drops are three potions, fire protection and regeneration among them, plus a wither skull. "We need that wither skull," maybe to fight a wither at the end, or to let one loose in the same room as the bad guy.
The wither guy's own spawner spins slowly, maybe one every five minutes, so they leave it for later and talk about coming back to farm it for regeneration potions. Then the chat line comes up.
Super Scoti
They leave earth and put the haul in the Ender Chest: the sorcerer's scroll, boots, pants and some miscellaneous stuff. On the way, one of them runs in front of the other's bow, and the bow has Punch on it. Scoti takes it to the viewers: "everybody put in the comments Basket is wrong, even if he wasn't, just put it there to make me feel better."
Then Scoti has one more stop: "at first I must transform into super Scoti." Scoti comes back in yellow armor. "As you can see, all of the shrines have been deactivated."
Story time
Down below are signs instead of books. "Ah, the great library of the Sorcerer's Academy!" One sign marked important points to two potions of saturation, and they know better than to try making those splash.
Then it's story time. The sorcerer can switch between elemental phases, and each phase buffs and debuffs mobs and players. Every shrine they destroyed makes its phase weaker. The hint says to look for a vertical cloud of white smoke particles.
They open the gate to the next room so it's out of the way later, but nobody walks in yet. Through the bars they can see lit squares to stand on for buffs, in the corners, by the lava pillar, and one in the middle with a sword on it.
The plan is to go back to the intersection for resistance first, then come back for the fight. The counter closes at Scoti 46, Basket 37. The monument is still at 6 of 16 crystals and 4 of 12 emerald blocks.