Still in Helician Labs, the counter now reads Basket 73, Scoti 72. "Team Scoti now winning the death." Basket's stuff got picked back up off camera, and one of them hands over a pile of coal and two stacks of torches to replace what was lost.
Not enough levels
Before heading back in, they try the anvil. One of them can fix the other's pick, but the second repair is out of reach. "I needed 32 levels just to repair it one little bit. So I'm gonna be careful." Arcane bombs go on the hotbar, though they won't do much against spider spawners in the ceiling.
Then it's back to the room full of webs. There's a chest behind glass with an antidote in it, and next door a pen of spider pigs. "Be free, piggies, be free." A Spider Queen is in there too, among the glass and webs.
Hatchlings
The poison doesn't stop. A spawner goes down, and then so does Scoti: "Scoti_Garbidis was slain by Hatchling." The spawner got taken out first, at least. "I'm dead. Oh, wow."
The way back runs through Intersection IV and its nausea, a conveyor belt room and a ladder up the elevator shaft. There's no food in the chest at spawn. "What the deuce, we have this whole back chest and there's not one piece of zombie flesh in there." There's no armor or weapon for the trip, the way is blocked by a creeper and a poisonous spider, and the chat reads "Scoti_Garbidis was slain by Speedy Hatchling." That's two, and the counter moves to Scoti 74.
Getting the stuff back
Basket goes in for the gear: the boots, two bows, armor and a sword. "It's so funny, we got all your stuff off camera, and now you're getting all..." Most of it comes back. A diamond axe doesn't, and nobody can find a helmet. "It's probably despawned by now." With the armor back on, it's a different fight. "These mobs got nothing on me now."
They clear the rest of the floor, take out charge creeper spawners in a gravel pile, and one of them spots another emerald.
The freaky room
Ahead is a long room that "has trap written all over it." They split their things between two chests first, so less is at risk if somebody dies. A Lightning Trap gets a try against a spawner in the ceiling, but it only makes "the dud noise," since it has to hit a mob. They fight their way down the room past bow guy spawners and a fiery spider. A chest in the middle holds poison and antidotes.
The floor is bedrock, which helps, and they lay down a safer path in case they need to run through the webs. "I'm sorry, I'm being super paranoid."
Shadow Key 2 of 6
At the end there's a bedrock corridor, and they do the last part together on a count of three. Inside a chest is a Shadow Key, marked "[2/6]" with Thorns X: "A mysterious key that is used to open the Black Gate." "This item is required in order to access the final area."
They stop there. The counter ends at Scoti 74, Basket 73. The monument isn't shown, so the emerald blocks stay at 8 of 12.