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Azarian Catacombs Part 2: Uncharted Territory 3 Episode 33

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They pick up in the sunken library from last time, busting up bookshelves. The death counter reads Basket 45, Scoti 32 at the start and still reads that at the end. Nobody dies this time, though the floors try hard.

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Clearing the library

Breaking the shelves is partly about loot and partly about nerves. "I'm taking out all these bookshelves so that everything is obvious. Nothing could be sitting behind them." The books get saved anyway. "Make sure you read, kids."

There's armor to sort through. Basket's inventory turns up dyed leather boots with Projectile Protection II and Feather Falling II, a leather cap with Protection I, and the Hazard Boots from the marsh. One of them wants to sleep in a bed down here, "because I don't trust anything." The other can't see why anyone would. Mobs start coming in from the top, and they seem to be climbing the vines up the walls.

A potion nobody wants

One chest holds glass and a Splash Emergency Healing Potion. The tooltip lists Instant Health IV, then Hunger II, Resistance II and Slowness III. "We have healing potions. We don't need this stupid thing." Healing all the way is nice, "but I don't like the negative effects."

A chest tooltip for the Splash Emergency Healing Potion and its side effects

Death holes

This part of the catacombs is a set of towers, and the floors are full of square holes that drop to the level below. They start calling them death holes. "Putting all those holes in the floor. It's ingenious, but nasty." They fill the ones they can until the blocks run out, then pick at the walls for more, carefully, since some of the wall is silverfish.

A wooden floor full of square holes with a spawner glowing below

One spot across the way has a strange texture. It turns out to be a hole packed with zombies, "a horde of zombies in a hole." They thin it out from above, and then they hear it. "They're creepers!" Neither of them had noticed until the hitting started. Had either of them dropped in there, the zombies would have done the job and the creeper would have finished it.

Going around the towers

They pillar up and work clockwise. A zombie spawner gets taken out, and a chest that isn't trapped holds enchanted books: Knockback, Fire Protection, Flame. The haul also includes a Feather Falling II book and a lot of cookies. A spider spawner sits in the courtyard, a regular one, not poison. A skeleton spawner gets broken, there's a wall of coal that "seems very suspicious," and one chest has a golden chestplate, an Azarian Trading Gem and a whole stack of ladders. Somewhere along the way the vines get set on fire again.

Vines catching fire inside one of the catacomb towers

Magicy Boots

In a basement there's an anvil, "a little bit used." Basket puts the diamond boots and an enchanted book in it, at level 71, and names them. "Magicky boots. M-A-G-I-C-Y, you think?" "I don't think that's a real word," so the Y stays. The anvil comes along too.

The anvil screen renaming diamond boots to Magicy Boots

Their guess is that these towers all circle a central one, and that's the plan for next time. They climb to the top, put their backs to the darkness, and call it an episode.