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Alchemical Stronghold Part 3: Uncharted Territory 3 Episode 40

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Part 3 opens on a creeper and doesn't get much calmer. The death counter reads Basket 47, Scoti 37 at the start. One of them went back to base before recording to grab supplies, including a splash potion of fire resistance, and a sign makes them think the enchanting table is somewhere down this way. So in they go.

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Killed by magic

Basket has night vision going, which helps, because nobody can tell what's lit. Then something floats into view. "What the heck is that? They're floating nasty stuff!" A sign in the room says "Current Experiment: Animated Potion Stack," and the potions are not friendly. Slowness hits, then worse. A little after the two minute mark the chat reads "Scoti_Garbidis was killed by magic," and the counter ticks to 38.

The death chests turn out to be "almost empty." Scoti gears up and heads back to join Basket in what Scoti calls "the enchanting table hallway of doom."

A sign reading Current Experiment: Animated Potion Stack, with Scoti on a stack of bookshelves

Potion guys

Back on the main level they read the warning sign properly this time. A hidden lab, out of bounds. An experiment has turned hostile. The library should be avoided until the situation is resolved. They do not avoid the library.

A chest holds a pile of their stuff, and they take stock: healing potions, splash potions and two poison antidotes, which they expect to need given how many spiders they can hear. The "potion guys" turn out to be shootable, and when they die they drop everything they're carrying. Basket pulls out the Super Bow. There's a spawner right there, and it comes down. "Yay, we win." The potions the mobs drop are just harming and slowness. "I don't think having those is useful at all."

Every page torn out

They bump into a table and freeze, sure it's a trap. It isn't. Nearby is a chest of books and golden apples. One book is "Get To The Dang Land, Man!" by docm77. The pages have all been ripped out. They try another. Ripped out. And another. "They've all been ripped out!"

A chest of books and golden apples, with the tooltip for Get To The Dang Land, Man! by docm77

Wither skeletons in the stacks

The library goes on, and so do the spawners. A wither skeleton spawner sits off to one side, which means building a little bridge. The ceiling has lights in it, but they figure those are just there "to give you a false sense of security," and the spawners might be custom anyway, so light may not help at all.

Under the stairs there are spiders, regular and poison. Basket digs a way to the spawner under the stairs while the other covers, and it goes down. Then the poison spider spawner is gone too. One of them points out that this is the same wonky cobblestone scaffolding they've been building "since like episode 3," and sometimes it works. "Even the blind squirrel finds a nut once in a while."

A library hallway lined with bookshelves under a cobblestone ceiling, with cobwebs and a skeleton in the corner

Brew stands, at least

More potion guys come bouncing down the hall. Up close they're shorter than they look, and "not too bad, actually, if you're not standing right on top of them." Setting them on fire makes them easier to see. After one kill, one of them notes a reason they could keep a spawner around: "lots of free coal."

More spawners sit on top of the bookshelves in the middle of the room. Somebody eats two golden apples in a row and regrets it. "That was a waste. I should have only had one." Is there an exit to this room? No, "but there are brew stands." There's still no sign of the enchanting table, and a few chests sit unopened. They decide those can wait for next time. The counter ends at Basket 47, Scoti 38.

Scoti beside a row of brewing stands holding red potions