Back in Drizzling Cove, still short on arrows, they find a sword with a name, a pair of gold leggings with Mending, and the first emeralds in a long while.
Where the cliffs connect
They pick up where they left off and quickly realize this spot hooks up to Forsaken Cliffs. One of them arms up with the iron sword from his good buddy. There are lots of guardians in the water, and a stack of blocks that might be meant for pillaring up, which seems like a bad idea to at least one of them.
Then a cage. It has something in it, but not an emerald. A Nicolas Cage, one of them offers. That leads into a story about playing Eco, an alpha game, where a meteor heading for the planet seemed to have a face on it that looked a bit like Nicolas Cage.
A sword with a name
Past a zombie spawner they want to keep, there are chests with what look like traps above and below. One of them warns he is about to get crazy, and opens one anyway. Inside is a sword: Silver Light. Sharpness III, Fire Aspect II, Looting III, Unbreaking III. Is it another fire stick? No, a regular sword. The other one says he believes it without needing to see it.
Down in a pit there are two more chests, both safe this time. One has a lot of coal. The other has Duragold leggings with Mending, and they go straight on. From here on Scoti is the one in gold.
An emerald in green glass
Arrows are the problem now. One of them is down to 12 and nursing a bow that is about to break. The other has around 30. They make their way up and find it: an emerald, set in green glass with a chest. The level is hard enough to move around in that they decide to grab it now rather than come back. The enchanting bottles and the cobble come too. Waste not, want not.
Guardians in the water
Across a bridge with a creeper spawner on each side, a guardian surprises them from the water. One of them did see it coming and did not say anything. A Sharpness II stone sword changes hands. A chest holds a pile of potions, breathing, leaping and healing among them, more than they can carry, so they leave them.
There is a creeper room halfway up the waterfall, and the guardian spawner gets taken down, though guardians are still swimming around below. I told you there's guardians in the water.
Two emeralds
A secret room behind the waterfall turns out to hold another emerald, so one of them heads up with two. A chest of coal gives them two stacks, enough for plenty of torches. The gold pickaxe finally breaks, a zombie gets sent down down down, and they call it there.