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Death's March: Untold Stories 3 Episode 64

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Last time, our fearless heroes gathered the orange wool and broke their legs. This time the mossy castle gets a name, Scoti gets a shiny new outfit, and they finally find the thing they have been short of for most of the map.

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Sparkly Scoti

The diamond armor from the chest comes out. Are you just gonna let me wear that? It has Thorns, Protection and Unbreaking III, though Thorns means it will wear down fast when things hit you. Scoti puts it on. Sparkly Scoti. You look so beautiful in your outfit.

They also track down the enderman spawner, built into one of the pillars, and mark it as something to maybe come back for. Then skeletons from a spawner under another pillar, and a chicken check: one of them is tearing through it but has tons more in the ender chest.

Scoti_Garbidis in diamond armor behind iron bars in the Death's March area

Death's March

Through the iron bars is the next part, and the sign reads Death's March. One of them read it as Daddy's March. A viewer says this is the final section. Let's go do the final one, man. That seems like a bad idea, but all right. Before they go in, the wool and other valuables go into the ender chest, a bed goes down (one of them had string but threw it away, so they grab a bed instead), and someone admits he is the worst at building houses.

A mossy stone courtyard seen through iron bars

Witches and creepers

The first room has a witch spawner in the middle of the floor. Perfect. Creepers seem to drop from the ceiling or come out of the pillars of doom. Zombies spawn as fast as they can kill them, so a door gets built to stop things pathing in behind. One of them is low on health and gets shot backing out, and the chat reads Scoti_Garbidis was shot by Skeleton. He gets his stuff back.

The barracks

Up the stairs are doors with buttons. One of these is definitely gonna be a trap, so the plan is to break the doors and not push the buttons. Behind them are rooms that look like a cafeteria, a library and a barracks. Then they notice pressure plates on the inside of the doors, which let the mobs open them, so the doors probably are not trapped after all. There is even a secret painting on one wall that lets mobs through from the next room. A witch in one room hits herself. A chest gives up a new shield.

Looking through a doorway into a room of wooden tables and benches A Food and Armor chest of bread, steak and a shield in the castle barracks

Jackpot

Then a small room with a big surprise: anvils. Oh my god, jackpot. There are four anvils in this room. After episodes of rationing iron and fixing gear with one glitchy anvil, that is a lot. There are diamonds too, and rabbit stew, and a hallway that keeps going. Inventories are garbage, so they haul what they can back to their chest, and an internal clock calls the end of the episode.