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Looking for a Witch: MHC Hostile Mob Museum Episode 7

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Day seven of the Hostile Mob Museum, Michael Deering's April 2015 Minecraft Hardcore Challenge, where the team catches hostile mobs and cages them at its cobblestone base. The morning starts at the base with Max_Writer, PaisleyPlayfully and Sayulily there by nameplate, and the first job is working out what is still missing. "Do you have a zombie villager?" A wither skeleton looks out of reach, since nobody found a fortress in the Nether.

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A pigman by the portal

The Nether portal at the base now has its own exhibit. Next to it, under a netherrack roof, a zombie pigman stands in a small cobblestone cell. "Is he hostile?" "No, not yet." Basket heads off to a little carrot patch by the water and works through a stack of bone meal on it.

A zombie pigman in a netherrack-roofed cobblestone cell beside the Nether portal at the base

An enderman shows up near the base. "Bad news. We got an enderman." Catching one sounds like a lot of work: "You have to put like water all over the place." Back at the chests, Basket crafts a jukebox, and a music disc starts up. "Oh, it's so loud."

A pumpkin hat

A carved pumpkin has found a use. Sayulily walks around the yard wearing it on top, and the chat soon shows Sayulily earning the achievement "Acquire Hardware."

Sayulily, named by the nameplate, wearing a carved pumpkin outside the base

Name tags are still scarce. Basket opens an anvil and starts typing "Snap" onto one. "Name tag for the creeper."

Zombie villagers

Somebody is down below setting up the zombies, and one of the cells by the chests now holds zombie villagers behind a wooden fence. "Okay, so we have two zombie villagers." Nobody is sure whether they will pick things up, so the team tests it by tossing junk through the fence. "Maybe they want lapis. Let's throw our valuable lapis at them." "Now we can't ever get it back." PaisleyPlayfully turns up at the cells again, and the building around one of the cells is due to come down.

Zombie villagers behind a wooden fence in a cobblestone cell at the base, with a teammate in the foreground

Out for a witch

Night falls, and the plan for it is simple. "So we need a witch." Basket, Scoti_Garbidis and PsychoSFK walk out into the snowy hills. "Witches were over in this woods before, weren't they?" "Yeah, but they just spawn randomly." A creeper looms out of the dark. Then a warning: "Heads up, sniper!" The lag gets bad too. "Holy cow, that was some lag." Somebody's sword is wearing out. "My sword's about to break."

Help arrives on a snowy hilltop. A crafting table goes down and somebody has brought the iron from camp. "Iron swords for everyone." Basket comes away with an iron sword in the hotbar.

Scoti_Garbidis and PsychoSFK, named by their nameplates, at a crafting table on a snowy hilltop at night

No witch turns up. "Witches or dogs." There are lots of other mobs, though. "We already have a creeper."

Down the cliff

On the way back, a cobblestone path runs down a steep slope, with water poured down beside it. Not everyone is happy about the water. "It's a waste of my water!" Then Basket drops off the cliff and lands hard, losing about half the hearts on the bar. A spider and a zombie are waiting near the bottom.

The sky turns pink with PsychoSFK close by, Max_Writer types "End of episode" in chat, and Basket ends day seven alive, still short on hearts. There is no witch yet, and the grave for pikerize still hasn't appeared on screen. The end credits follow, with no gameplay after them.