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We Are Everybody: Captive Minecraft 4 Episode 16

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Episode 16 of Release the B.S. is the one where the map turns into a puzzle box. We are still waiting on some very stubborn sugarcane, but by the end of the episode we crack a flashing number code with snowballs and walk away with a cloak of invisibility.

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Waiting on Some Stubborn Sugarcane

The episode opens on a wait. The sugarcane is planted, but it will not hurry up, and by Scoti's count we have been standing around for something like twenty minutes for it. Once it finally grows it hands over two achievements at once, so it is worth the patience even if the patience is running thin.

While we wait we poke at the loose ends. There is a chest sitting on a ledge overhead that keeps reading as just out of reach, so we talk through ladders, stairs, and building a little platform up to it. Basket also turns his spare emeralds into blocks and floats the idea of curing and breeding villagers, and we both admit we still have no idea what a lingering potion actually does. We straight up ask the comments for help on that one.

Sugarcane growing next to the stone castle walls in Captive Minecraft

The Growing Border Grabs Some Loot

Then the border grows. The kingdom gets a little bigger, which is normally the good news in Captive Minecraft, except this time some of our stuff ends up on the wrong side of the line. There is a brief panic about golden nuggets and experience vanishing down a water chute, and a moment of chasing the loot around to see where it went.

Most of it survives the scare. It is the kind of small disaster this series runs on, where a win and a near loss show up in the same thirty seconds.

A pool of water inside the base where dropped loot slipped past the border

Time to Solve a Mystery

Breaking some glass opens up the real centerpiece of the episode: a wall of flashing numbers in red, blue, green, and yellow. "Time to solve a mystery, kids." We stare at it and start throwing out theories. Are the colors tied to the biomes? Are the numbers dates? Do the books scattered around only use four numbers in different combinations to spell something out?

We work it like a genuine puzzle, calling colors back and forth and trying to pin down which number goes with which. Red seems to be one and two, yellow lands somewhere in the middle, green covers the high end. We do not have the full answer yet, but the shape of it starts to come together.

A glowing green number 8 floating in the puzzle room next to co-host Scoti

We Are Everybody

Then one of us breaks the wrong block and the numbers come to life as flying mobs, which was very much not the anticipated result. The fix turns out to be snowballs. We run off to dig up more snow, load up, and start knocking the flying numbers out of the air by color.

This is where the episode gets its name. Deep in the snowball chaos, one of us decides he is Matthew Fox, the guy who played Jack on Lost, so he can be the guitar guy and say "we are everybody." It is a solid piece of goofing off, and it doubles as the title card. Once the right colors get matched, a "code accepted" chime finally sounds off.

Snowballs flying across the puzzle room to knock the colored number mobs out of the air

Code Accepted

The payoff is a checkpoint and a hidden reward. Basket pulls a cloak of invisibility out of the setup, though the joke is that the armor still shows just fine, so the invisibility is more of a title than a feature. The whole thing was emeralds and ingots framing a piece of armor, plus a teleport point back down for anything we missed.

That wraps this stop on the puzzle map. Basket signs off with the usual "we'll see you guys next time," and the series rolls on with Captive Minecraft 4 and the rest of Team B.S.

The Cloak of Invisibility item in a chest, a plus five armor chainmail chestplate