This episode runs about 61 minutes and opens on a card reading "Episode 90" and "Small Rail Station." Basket has done "a little bit of AFK XP grinding at the gold farm" off camera and heads back to the small rail station by the iron farm. The job today is the one left over from last time: renaming a lot of cobblestone.
Programming South Port Hypermine
The engine tokens are already in, so Basket picks up with the rest of the South Port Hypermine code. Each step is one chest minecart holding a single caboose token and 14 stacks of renamed cobblestone. The caboose token matters, because without it "all that stuff will just end up upstairs." At the anvil the stacks become Intersection 6 east, then Intersection 5 east, then Intersection 2 north, then two rows of null tokens that only hold a space.
Downstairs Basket blocks the water with wood to walk around and checks the hoppers. They fill in order: engine, Intersection 6 east, Intersection 5 east, Intersection 2 north, null, null.
Out of levels, out of cobble
Basket Station's code comes next: an engine cart, an Intersection 6 east cart and four null carts. That is 56 stacks to rename, and Basket guesses right: "I bet I'm gonna run out of levels." The cobble runs out too.
So it's back to the gold farm. Basket shoots at the pigmen to make them angry, takes off the Mending armor so the experience goes into levels, and reaches 28. The chests at Basket Station turn up smooth stone but no cobble ("I didn't think I'd run out of cobble ever"), so Basket mines some with a pick that doesn't have Silk Touch. Then Basket requests the passenger cart and rides it back to the small station.
Fixes and a dropped connection
The last stacks get renamed, and the hoppers fill the other way this time, engine first. Basket fixes the outbound rail with a powered rail and goes looking for a lever underneath, but "I was wrong," and it has to be switched back. Then the game drops with a "Connection Lost" screen, and Basket logs back in.
Back on the server, the "Request Passenger Cart" signs get redone, and a powered rail goes in where carts drop down so they move over and don't bunch up in one spot. The verdict: "we just need to style the building and then this thing is done ish." The rail and intersection hookups still need doing.
Styling the outside
For the look, Basket copies the building next door: cobblestone and spruce logs at the corners, stone brick stairs, cobblestone walls and spruce fences. "Ta-da! It's a little bit more stylish, right?" Small arrow slit windows go along the walls, and a row along the top. The double door is a puzzle, since the wall is an odd number of blocks wide.
From outside in the rain, Basket admits "it doesn't look as cool," and thinks about raising the top or asking the neighbor's builder to style it. The end card follows with no clip after it.