The monastery has reset, and this time they go in together. Scoti isn't on the server again. It's Basket with johnfal_92 and Dash (dash10138), going by the nameplates, and the episode opens with "Charge!"
Back in, all at once
The start goes fine. Mobs pour in from a spawner on the battlements and from outside, and they talk about blocking the entrance before deciding it's too dangerous. "I'm glad we have a party. This is a lot of guys." One of them spots an executioner up top ("that's not good"), spawners get lit up and broken one by one, and a lingering health potion comes out when things get low. The nausea cloud from last time is back too, hanging over the stairs for far too long.
The staircase
Then they go down. There are a lot of creepers at the bottom of the stairwell, and then suddenly there are none, because everyone is dead. One death is a fall, one is a creeper, and the gear ends up scattered at the bottom of the stairs. Creepers keep blowing up after the deaths, and the dropped stuff goes with them. "We're the best at this game." "Everything is fine." One of them did better solo here, apparently.
Chat fills with death lines: Basket slain by a Son of the Forest, Basket blown up by a creeper, Dash and John slain by Sons of the Forest, later Basket blown up again alongside Dash, and Basket slain by a spider. Dash posts that most of their stuff got blown up. A Morphic Shield is gone. "Have a lot of cool things, lose it all," as one of them puts it. "Kind of the name of the CTM."
Rebuilding with wood and torches
What's left is in a chest partway up the stairs: Concentrated Experience, apples, a few pieces of gear. The mage in the group has no wand left, and without one the class ability doesn't work, which gets called "kind of dumb." Somebody holds a flower in case the mobs leave them alone for it.
They're standing on wood, so they make torches, and there are blocks of coal. Someone brings 27 arrows down. One of them tries to tunnel around the spawners and hits bedrock. "Thanks, map makers." Someone points out that in a regular CTM there'd be a mob grinder by now for renewable gear, and here there isn't.
Reinforcements
A fourth player shows up, [GoM] Aurabolt by the nameplate, and someone thanks Dash for bringing reinforcements. A spider spawner goes down to a player punching spiders with no sword ("Should have brought a sword, in hindsight"). A Morphic Shield turns up in a chest, though nobody is sure whose it is.
The druids are the guys with tree heads. Abbot Johann keeps asking them to hurry and slay the druids before the spell is done, and they're not sure the kills are being counted. One of them already got a message about a Monk's Robe, while John says in chat they didn't get the reward. "But we're in beta, so."
The spell lifts
Aurabolt finds the last of them: "They're in a bedrock wall. It's a spawner." A few more kills, and chat says the dark magic of the Sons of the Forest lifts from the monastery. Abbot Johann thanks them and sends them back to Farr to warn Captain Tobias that the Sons of the Forest have risen again and are trying to steal "secrets most ancient." Then: "Of Monks & Magic complete! Awarded Monk's Robe and 1 Imperial Coin."
Whether the robe and coin actually landed is less clear, and the guess is that it might come on the trip back. The episode ends with them grabbing what's worth taking from the chest and trying to survive the walk out.