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Of Monks & Magic - Axtan Monastery: Monumenta Episode 18

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A new town and a new quest this time. Scoti isn't on the server. Basket goes with johnfal_92 and Dash (dash10138), going by the nameplates, and both of them seem to know the way better than Basket does.

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Twelve days without the monks

In the town of Farr, Captain Tobias wants to know if Basket has a bit of free time. Up in the Jaguar Tooth Mountains there's a light stone building, the Axtan Monastery. The monks come to town every week to trade ale and books for food and tools, but nobody has seen them in twelve days, and the captain has heard bad rumors. Basket picks "Never heard of it," then "Absolutely." The quest is Of Monks & Magic: short, medium-hard.

Captain Tobias in Farr, with chat showing the new quest Of Monks and Magic: visit the Axtan Monastery to the north

Crossroad Ruins

The compass only points the way, so they follow the road north, and one of them already knows where the monastery is. On the way a creeper just vanishes in front of them ("I think it's a command block thing"). Then they reach the Crossroad Ruins and walk into an ambush. Chat shows Dash blown up by a creeper. "It really didn't work out too well." Dash gets the gear back on fast, and they push on up the hill past poison spiders and more creepers.

The monastery

There's already a combat bed near the monastery, with chests full of stuff, and one of them admits to having had a hand in that spot. Then they're in. "Someone's been here already." The place is lit up, and they split up to take out spawners: one in a room, one up on the roof, one in a tree. A creeper spawner sits in a room with a chest, so it gets taken out first so the chest doesn't blow up. Before every chest, the lucky helmet goes on. There are bandits up here too, which doesn't look good for the monks.

A stone path leading up to the light stone buildings of the Axtan Monastery at night

Druids, and a lot of leather

Most of the main building has been cleared by other players already. Chat fills up with Abbot Johann asking for help: druids are attacking the monastery and casting a dark spell, so slay the Sons of the Forest before they finish their ritual. The druids aren't there to slay. One tough, fast mob in a corner dies and leaves a lingering cloud of nausea that one of them walks right into.

The loot is mostly dyed leather armor with names and tiers, like a Burnt Helm with Fire Protection III. "I should really probably just wear better armor." The inventory is full, and that becomes the real problem.

Inside the monastery, chat repeats Abbot Johann's call for help: druids are attacking and casting a dark spell, slay the Sons of the Forest

Waiting for the reset

Dash thinks they have to wait for the monastery to reset, and a little later chat agrees: "Axtan Monastery is respawning in 2 Minutes!" They head out to a chest and sort gear while they wait. Basket keeps the tier three pieces on, stores the tier two ones, and swaps apples for fish. There's some back and forth over pants, since one pair has Curse of Binding and can't come off. There are two swords in the chest that someone thinks would be fun for dueling, and 20 steak for better regen.

"Ready? Let's do this thing." The second run at the monastery is in Part 2.

A sandstone wall in the monastery while chat warns that Axtan Monastery is respawning in 2 minutes