A short one. Basket and Johnfal_92 are out in the jungle looking for the Ruined Mansion, and one of them is pretty sure the building ahead is it. It would help, one of them says, if the game kept telling you which region you're in instead of only when you first walk in. Chat settles it a moment later: "Ruined Mansion is respawning in 29 minutes 18 seconds."
High ground
The plan is simple. "High ground." They also put a combat bed down close by, as long as it sits outside the mansion's reset range, so a death doesn't mean a long walk back.
The roof turns out to be lit and empty, which tells them everything is spawning below. One of them tries to fight a creeper up there and slips off the edge instead. Inside it's spawners in nearly every room: regular skeleton spawners, creeper spawners, zombies, and baby zombies running around somewhere. The good news, as one of them puts it, is that these mobs "aren't as OP as some of these custom mobs."
Shot by a skeleton
There are too many skeletons inside to just walk in, so they try to draw the mobs out while one of them gives cover from behind. A baby zombie nobody spotted joins in, and then the skeletons find Basket. Chat reads "BasketMC was shot by Skeleton." "That's a lot of my levels."
The upside is that the fight pulled most of the mobs out of the building. After that it's sorting. Inventories need a rearrange, and armor changes hands: a helmet, pants, a pair of boots, and an area-of-effect regeneration potion in case they need it.
Room by room
The bottom floor has a back room with a creeper spawner hidden in the gravel, and another room with a zombie spawner. Before the chests, the lucky helmet question comes up again. The chests are full of apples, Enchanting Bottles, and gear, including a sword called the Tempered Ironwood Blade with Looting II, and inventory space runs out fast.
Upstairs is reached by a broken ladder that is, as one of them puts it, "connected enough." In an upstairs room, chat reads "You have completed the bounty! Return to the Herald for a reward." "Yay! We did a bounty."
Back to the Herald
On the way out a creeper ignores one of them completely ("feelings mutual"), and one of them admits to never passing up a chicken. Dash (dash10138) shows up in chat for a moment near the teleporter and leaves again. They split the loot, Basket puts a few things into storage, and they teleport out.
At the King's Herald, chat reads "You have earned a bounty! The King offers his thanks, and a reward." The reward is ten Concentrated Experience, each worth 8 Enchanting Bottles, plus a Royal Crystal, "a reward for completing a King's Bounty." What it's for isn't obvious at first, until it comes out that some NPCs ask for Royal Crystals in trades.