Part 6 picks up inside the white wool dungeon again. The party is johnfal_92 and Dash (dash10138), going by the nameplates. Scoti isn't on. Early on somebody points out that natural spawns are back on, so lighting things up matters again.
Another catwalk in the sky
There's a catwalk high up, like the last one, and a spawner up there that keeps shooting at one of them. "I can't get to that spawner that keeps shooting me." Dash runs in to help. Below, there are guardians in the water, and a guardian spawner to go with them. Creepers come from the ceiling, and there's a creeper spawner out on the catwalk. The lag doesn't help. "Keep looking up for creepers."
Spiders, soul sand and a Hawk Statue
The next stretch is a web area with poison spiders down on soul sand. They drop potions when they die, "Antidotes, usually." One of them picks the spiders off from above. Two of the big mobs go down, then the creeper spawners. Then someone pushes the button, and chat reads: "The second Hawk Statue has been activated." The mood is good. "We're professionals."
A drink of water, then lava
Somebody builds a bridge so the others don't have to walk the long way around. A little later chat says johnfal_92 tried to swim in lava. The explanation that follows is simple: "I took a drink of water and I ran, I just ran into the lava." At least nobody's helmet was lost with it, and John says they were basically out of everything anyway. Later a railing goes up along a lava edge so it doesn't happen twice.
Trapped or not
Back to checking chests for traps before opening them. One of them has a shulker box, and the other is jealous. It turns out you can buy one, "not ridiculously expensive, like 32 CXP." One chest gives up a second copy of a pickaxe they already have. There's also a short talk about the grinder they never built. One of them would want it for arrows, and they agree to set one up if they find a spot with a couple of skeleton spawners.
A hood with a curse
A chest on Basket's screen holds a Phantom's Hood. The tooltip lists Fire Protection I, Blast Protection I, Projectile Protection I, +8% speed, a King's Valley Rare tag, and Curse of Vanishing. That starts a question: does it vanish only if you die wearing it, or if it's anywhere in your inventory? Dash whispers back, "I think it will vanish anywhere in your inventory, though I'm not certain." So, don't die.
The chest they had marked as possibly trapped gets dug around first. "Yep, it's trapped. It's no longer trapped." Another chest has a Peasant's Scythe (Sharpness III, Smite I, Looting I) and some Concentrated Experience.
Bringing it all back
By the skeleton statues there's talk of who gets what. One of them has a mending axe, a unique item, and they plan to sort out the "owed" loot later. The last find is a chest hidden under a block, which sets up an "under there" joke nobody quite lands. Then it's time to start hauling everything back.