Basket is back at Captain Tobias to pick up Of Monks & Magic again. The rest of the group has already finished this one, so this run is for Basket. It's a bigger team than last time: dash10138, JJBonsig, and JimmyTurner, a player who's been on the server about a week and is tagging along.
Lessons from last time
Basket remembers two things from the first trip. One, don't die a bunch. Two, leave some spawners alive in the basement, because after the quest starts you have to kill druids, and if the place is already cleaned out there's nothing left to kill. Someone wonders if that was a different quest. "It's been a while." They decide they'll find out when they get there.
The plan for trouble is simple. Dash is still a medic, so anyone about to die should back off and say so. Basket also warns that creeper spawners sit in the trees out front, and another one waits above the big stairwell, which is where they died a bunch last time.
A death pile
The orange guys hit hard, and the creepers keep coming out of nowhere. JJBonsig goes down early; chat says "slain by Bandit Executioner." Basket scoops the death pile into a chest so a creeper can't blow it up, but about four people had already walked over it. The boots are gone and so are the arrows.
So the group pitches in. Arrows, torches and a spare pickaxe get handed over. JimmyTurner turns up with the missing blocks, and a chest upstairs has a pair of boots. JJBonsig apologizes for dying. The answer is that it would've been no big deal alone, but with four people standing right there, the stuff got scattered. The stream runs a follower raffle in the middle of all this, and JJBonsig wins the first code.
Triggering the ritual
Upstairs gets cleared, poison spiders included. Then it's down the hole where the stairs used to be. This time the trigger works: Abbot Johann calls for help in chat, and the quest says to slay the druids until their dark ritual is broken. They block off the entrance and the little side room. Dispensers back here hand out ales, and everyone is told to grab one for the Salmon quest.
Then they farm. Creeper spawners get broken, one of them on top of the bookshelves, and the rest stay up. Druids keep appearing from a back corner, so there's probably a spawner hidden in the wall.
Kill enough guys
One of the others gets the message first: the dark magic of the Sons of the Forest lifts. How? "I just kill enough guys." Basket keeps swinging with nothing but "hurry up" from the quest. Nobody knows how many kills it takes, and someone remembers this reward being bugged before, with an admin handing it out by hand.
At last it pops for Basket too. One walk over the pressure plate and chat reads "Of Monks & Magic Complete! Awarded Monk's Robe and 1 Prestige!" Abbot Johann sends Basket back to Farr to warn Captain Tobias that the Sons of the Forest have risen again.
The robe isn't the one they expected, though. Earlier somebody called this the quest with "the cool regen robes," but the Monk's Robe isn't the healing one. It gives extra health and armor. So where do the water robes come from? Nobody says. Either way, this one's done, and the last question is whether to head back to town.