The deaths sidebar opens at Scoti_Garbidis 132 and BasketMC 98. Team B.S. is still working through the Sunken Colony, and the first room they get into has an enchanting table in it. "That'd be cool." They already have "a bunch of different bases," so a spare one is worth taking.
Zombies in diamond armor
The table comes with guards. Zombies in diamond armor, carrying diamond swords, stand around it in the flooded room. "My sword is doing nothing to these guys." "Yeah, well, they have super armor." It turns fast: "I need your help! Block off or something!" Blocks are short. "Knock that torch out." "There we go." Basket breaks the enchanting table and carries it out. The plan is to set it down in "the main tower."
A charged creeper spawner
Back inside, they cut through walls and block off stairs as they go. Pushing the creepers around with water doesn't work. "I don't know if that's helping." "You're right. It is not helping." One of them finds the source: "It's a charged creeper spawner, and they're making lots of them right now." It gets taken out.
Further in, an Enderman burns in a hallway on Basket's screen. A room past that has "a potion stand in here and a big old chest." A Bottle o' Enchanting sits among the cobwebs in it, and one of them calls out "a fortune pick, we need that."
Through the windows
Going up the stairs looks like "a bad idea," so they take the water elevator and wall off part of a window so the mobs stay put. One of them likes this way of working: "I like going through the windows and not actually going in." Building after building, it's spawners pulled out from the outside wall. "I like that a lot of these spawners are against the outside wall."
One chest is nearly empty: a creeper head and a potion. "What's the creeper head for? I don't understand." Later: "Iron boots. Yeah, we'll take those." Then "Another fortune pick, man. They must really want us to get those diamonds."
Rupture of the Deep
The next stop is "a big temple looking thing" with stairs going down, full of creepers. They grab what they can from a chest before anything blows up, then go back to an earlier building to look for the next arcane key. No key turns up. "This room is just loaded full of badness."
What they do find is a helmet. "Oh, there's a super-sweet helmet." In Basket's inventory it reads Rupture of the Deep: Protection IV, Respiration III, Aqua Affinity I, Unbreaking I, marked as a Legendary Magic Item. That's the same set as the chain helmet in Basket's armor slot, plus Unbreaking. "It's pretty cool."
After that they call it. "Want to end the episode, man?" Nothing plays after the credits.
The sidebar closes at Scoti_Garbidis 132 and BasketMC 98. Nobody dies. No arcane key is activated, and no wool, emerald blocks or upgrade blocks are placed.