This one is short and messy. Team B.S. is still in the Zepharin Sands town, picking up gear that got scattered last time, and most of the episode is spent losing things and getting them back. The death counter starts at Scoti 13, Basket 4.
Picking up the pieces
It opens with someone running back through the town toward a tower, unsure exactly where the last death happened. "Oh, there's all my stuff." There's a pile of it, plus "my second stuff," and the stairs up are blocked. Once they meet up, the rule is simple: grab what you need to survive and leave the rest.
One chest gets emptied and then broken, "as per team agreed method of marking we are done with stuff." Nobody has many torches or blocks. One of them has six blocks, and torches get thrown back and forth.
Fire and a spawner
Then they spot a spawner they call a ghast spawner. "Don't activate that next to the emerald." The emerald item is in a chest in that building, so they work around it. One of them gets set on fire right away ("I'm on all the fire"), heals up, and keeps going on two hearts.
There's a lot to grab on the roof: sand, blocks and leather. A chest nearby holds a potion with weakness and slowness effects. "Ragecraft is making us weak." There are probably creeper spawners in the hillside too, so they light up what they can.
It doesn't hold. Scoti gets too close to the spawner and catches fire. "I'm gonna die. I'm on fire. Please pick everything up." The chat reads Scoti_Garbidis was burnt to a crisp whilst fighting Zepharin Hunter, and the counter goes to Scoti 14, Basket 4. "It exploded right when I died."
The run back
Scoti respawns back at the intersection tower with some leather and blocks, and no crafting bench in sight. "Why is there not a crafting bench here?" Basket stays in town and gets a chest ready so the dropped stuff has somewhere to go.
Scoti sprints back past a zombie, some cactus and a skeleton, catches fire again on the way in, and then a creeper goes off. "It looks like most of my stuff blew up." Some of it made it into the chest first. One of them points out how much better this map would go "without somebody losing all your stuff all the time."
Bread, a helmet and witches
Someone needs food and finds some bread. The emerald is still in its chest, safe. "Another screwy episode with TBS here." A sword breaks, and there's a spare.
One chest has a Helmet of the Zepharin Guard: Protection I, Unbreaking III and +0.75 Attack Damage, the match for the coat from two episodes ago. Then there are witches. Basket ends up with Slowness, which explains why things were going slow.
Nobody has room to carry anything. The plan for next time is to regroup, gather up what's left and haul it back. The counter ends at Scoti 14, Basket 4.