After two rough episodes in the Zepharin Sands town, this one goes differently. The death counter starts at Scoti 14, Basket 4, and it still reads Scoti 14, Basket 4 when it ends. The plan going in is simple: "Can we stay together, man? Something tells me last time we had problems because we didn't stay together."
The chests are already done
Between episodes, one of them went back through town and grabbed everything from the chests already seen. "By we he means me." "It's the royal we." Nothing interesting turned up, just a punch bow and some coal. Along the road they run into a mob wearing chain mail that one of them is sure used to be theirs. It doesn't drop it.
The island spawner
There's a ghast spawner with an emerald near it, and another spawner on the neighboring island. Charging it goes about how you'd expect. "Run, run, run!" Fireballs land, and Basket ends up very much on fire, but the spawner goes down. They stash gear in an ender chest in one of the buildings and cross the lake.
On the far side they look for spawner lights. Clay on the mountain marks a creeper spawner again, and a torch goes on it. Something sets off a crowd of silverfish, and something else explodes out on the street. A wooden sword with Sharpness III turns up in someone's inventory with no memory of where it came from, and one of them wants the jungle wood in a building rather than its spawner.
A Zepharin Guardian
This time the tough mob has a name over its head: Zepharin Guardian. It's in a room with a spawner, and the fight happens partly through a window. "Can we keep the spawner, please?" It drops a golden apple, and the spawner stays. "Well, the good thing is it's probably like a chance drop." It drops coal too.
With an emerald item in hand, the one carrying loot back starts calling themselves the errand boy. "Errand boy does his job. He gets the stuff, he takes it back." They spot something in the middle of the lake, maybe an oasis with a sign, and decide to come back for it once more buildings are safe.
Blazes on the roofs
Next is a tower with a spawner right above the doorway. They count down, "three, two, one," and go. There's another emerald upstairs, and a clay creeper spawner gets taken out. One building holds gunpowder, an armor stand and a pile of weapons they leave for later.
Blazes are still out there, some on nearby roofs and one "forever and a day away." One of them takes the high ground on a tower to shoot down at them, and the blazes finally die. A chest of "books and garbage" includes an Unbreaking II book. With a full inventory and the emerald in hand, they head back. No deaths, and nothing placed on the monument, which stays at 1 of 16 crystals and 1 of 12 emerald blocks.