Basket respawns back in the stone halls with nothing, while Scoti is still out in the Breeding Grounds swamp. The death counter already reads Scoti 34, Basket 24 when the episode opens. "Basket doesn't know anything about timing." Even the bridge that was supposed to be safe has a creeper on it.
They can swim
Scoti asks where Basket died, to try to save the dropped stuff. Somewhere between the building with the emerald and the one next to it, Basket says, after a fall to the ground. Meanwhile one of them is up in a building killing spawners. "Man, this bow is awesome." A spider spawner goes down.
There's a creeper way up high where they thought they'd cleared things out. "They can swim!" The guess is that they have speed, which would explain it. Basket's pickaxes and bow may have ended up in the water, and the creepers keep coming. "Man, these creepers just don't die."
Blown up by a Bluescale Creeper
There are "a lot of guys in there," and they seem to be spawning from somewhere nearby. One of them misses a jump. The mobs are fast, "super fast," and there's a creeper up on the platform too. Then "a blue scale person got you": the chat reads "BasketMC was blown up by Bluescale Creeper," and the counter moves to Basket 25.
"Did you bring a bed?" Basket will this time. Back at the base, Basket picks up a bed and boats back out across the swamp.
A Scoti hole
Out in the swamp, things aren't going well either. "I'm trapped. I'm running away. Two hearts." Getting into the trees is "a very bad idea," a spider gives chase, and the call is to dig a hole. Somebody nearly loses the good stuff, finds another pair of Depth Strider boots and a chest, and ends up "trapped in a Scoti hole." On Basket's screen, a chest of jungle leaves sits next to a Splash Potion of Purification, which the tooltip says gives Instant Health II along with Wither II, Blindness and Hunger III. It's "good against zombie guys."
Torches turn up on the ground, which helps with all the dark. They find stairs, which explains how the mobs kept reaching them, and one of them knocks a block out of the staircase to make "a little hoppy puzzle" that keeps them safe up top.
Checkpoint
The poisonous spiders in the trees are there to mess with them, but they figure they can win. There's a little door with a spawner on each side and a fence across it, and one of them has a good axe to break the fence down. The plan is to jump into the water below. One of them does not land in water. It doesn't matter: "It's a checkpoint, get in here!"
"Beat the game." It's a short one, but Basket needs to retool and get suited up again before they go further. The counter closes at Scoti 34, Basket 25. Nothing goes on the monument this time, so it stays at 4 of 16 crystals and 2 of 12 emerald blocks.