Reeking River, still inside the witch's castle. A spider shows up right at the start, and there's a little spawner one of them wants to break before it spawns anything. Then they have a choice: a ladder going up, or a big open doorway. The counter reads Scoti 78, Basket 73.
The witch's name
Past the doorway is a room that looks like a boss is coming. A sign spells out the rule: "The door to the witches chamber will only open for those who know her name."
Just beyond it is a row of slots, each under its own sign: "First Syllable", "Second Syllable", "Third Syllable" and a fourth. So the syllables have to go in physically. "You didn't think we'd have to have them?" "I thought we just had to like name something." They don't have them all, so they leave it and take the ladder.
Every speedrunner's dream
Up top there's a legendary in a chest. It's Elias' Haste, with Protection III, Feather Falling IV, Unbreaking III and Bedrock Penetration II. "Every speedrunner's dream." It grants Jump Boost III and +12% Speed. "Let's put these puppies on."
The last syllable
One of them gives a tour of the floor from last time: where the TNT dropped, the room where two doors opened and let the bad guys in, and where the emerald was. Then a chest turns up with more of the name in it. The tooltip reads "A: The last syllable of a mysterious name." There are two of them, and they each take one. A chest nearby also had a pickaxe that one of them almost missed. "Sorry, I didn't even see it."
That's the fourth syllable. The second one is still missing.
Cursed again
Out on the wooden walkways the chat goes red on Basket's screen: "An Elder Witch has cursed you. You must kill the Elder Witch(es) to remove the curse." "Run run run run run."
It's a mess for a while. Poison from the swamp guys, a charged creeper, silverfish, creepers with bottles on their heads, and a pack of mobs tagged Little_Pestbringer. The green plague warning flashes in chat again. They keep falling back and letting the creepers go off. "They already procced, so let them do their thing."
A trapped pit
In the middle of the water is something well guarded, with spawners around it. They block up the spawners and build out to it on brick. Then something drops and there's fire next to one of them. "Yeah, this is a trap, I could feel it." At the bottom, sitting on bedrock, is a chest. The tooltip reads "Shadow Key [3/6]", a key "used to open the Black Gate", and it's "required in order to access the final area." "I forgot about shadow keys."
They head back with the loot and call it there. Nobody dies. The counter ends at Scoti 78, Basket 73. The monument isn't shown, so the totals carry over: 13 of 16 crystals and 9 of 12 emerald blocks.