Reeking River, and one piece of the witch's name is still missing. "We're looking for the second syllable to the witch's name, and it is likely over in that direction." The counter reads Scoti 78, Basket 73.
The second syllable
They head back toward the start of the level, building sandstone bridges over the lily pads. They're still cursed, and one of them is "in a real bad way" for a moment before healing up. With skeletons up high, one of them takes the bow. "I'm gonna shoot over your head and kill the witch." It works, and a little later the chat reads "You are no longer cursed."
Spawners come out one by one, including one in the water and a skeleton spawner. Then, past the vines, there it is. "The second syllable!" That should be all of them. "I think we have all the syllables, right?" There's a choice: go after the witch now, or clear the roof first. "Let's go clear the roof."
Up the stairs
The climb starts well. "Woo, we're so fast!" Then creepers, a witch, and a poisoning one of them didn't drink the antidote for in time, which drops them to about four hearts. Higher up there are charged creepers "for days" and an emerald sitting out in the open. One of them counts nine. They think there's one more somewhere.
There's a lot more of the level than they thought. "Oh wow, dude, there is so much of this level that we haven't seen yet." A room full of weeds and water turns out to be a trap. "They were like little square paintings, I didn't even suspect them!" Poison spiders come out from behind them, and mobs tagged Swampcrawler keep spawning out of the water. Silverfish join in. "I'm gonna die, I'm gonna die, I'm gonna die! Oh man, I was down to one heart." In the middle of that mess there's another Shadow Key.
The final emerald
On the way back around they notice they've been running past potions sitting out on stands, and one chest turns out to be mostly picked clean already. The last emerald is up near another nest of charged creepers, and things catch fire. "I got fire in my face." Then: "And the final emerald." "We beat the game." They decide to turn the emeralds in before anything else.
Emerald time
Scoti carries the block up to the monument and it goes in. "The ancient gods have sent you a present." The bonus chest holds Lightguard, with Protection IV, Fire Protection IV and Unbreaking V. "Even the greatest darkness can be illuminated." It also gives +20% Max Health.
There's an upgrade to pick as well. They go for Arcane Strike, which one of them says increases the range of their AOE. "[@] Advanced ARCANE STRIKE upgrade has been unlocked."
The witch's door
Back at the chamber, they put the name pieces in the frames under each syllable sign, the "Last Syllable" A among them. "All right guys, we are here where we must name the witch." They stop there, at the door, and leave the witch for next time.
Nobody dies. The counter ends at Scoti 78, Basket 73. The monument now has 10 of 12 emerald blocks, and the crystals stay at 13 of 16.