Round two with Alyria. "Okay, so this time we're going to win." The counter reads Scoti 85, Basket 75, and before anyone presses anything they stop to work out what they learned last time.
Strategy time
The green orbs make a little noise when you absorb them, and then you're good for 30 seconds. They spawn at random. There are also power-up shrines in the corners of the room. One of them ran to one with a sword on it, there was something red at the back, and a pair of boots on the right. Nobody is sure what any of them do.
The bigger worry is the beam. "Her ray beam is really bad, so try and block line of sight if you can." Alyria seems to stay in the middle of the room, and they don't know yet whether arrows do any damage.
So the plan is this: press the button, run in immune, and when the button's 30 seconds are nearly up, be standing next to an orb. Grab it, and Alyria is no longer invulnerable but they're still protected. Then shoot.
Laser lady
The orbs don't always cooperate. They seem to drop in at about ten seconds left, which makes it hard to plan ahead, and some are on the far side of the room. "I'm sprinting!" Nausea doesn't help either. Still, on one run somebody gets "some hits in," maybe three.
The problem is the laser. Running away and jumping doesn't work, because Alyria follows you the whole time with the gaze. One idea is to wall the witch in, high enough to duck behind, and shoot over the top.
The laser reminds one of them of an old movie, Condorman, about a comic book writer who wants to be the real Condorman and falls for a Russian spy nicknamed the laser lady. "You need to see Condorman."
Phase two
They settle into a rhythm: one goes left, one goes right, both head for the back. "We are making progress now." Then Alyria speaks up. "[Alyria] You are starting to become a nuisance ... I will have to be a little harsher from now on." Right under it: "You have reduced Alyria's health to 75%."
"We're on phase two of the fight."
Two more for Scoti
Phase two starts badly. "She's gonna kill me." The chat reads "Scoti_Garbidis was slain by Alyrias_Gaze," and the counter goes to 86. All of Scoti's stuff is on the right side of the room, so the other one runs in to vacuum it up.
While the gear gets sorted, Basket's screen shows a Frost Trap: a thrown potion that gives every mob around it Slowness IV and Wither I, with infinite uses.
Back in, and it's another one for Scoti, this time to a mob. "Scoti_Garbidis was slain by Foulwalker." Alyria enjoys it: "[Alyria] Look! I caught one!" A little later: "[Alyria] You shall be cursed!"
Still standing
In all the madness one of them spots what looks like a side room, maybe more loot for later. Then somebody is poisoned, and that's the end of the episode. Alyria is still alive.
This episode's deaths: Scoti twice, Basket none. The counter ends at Scoti 87, Basket 75. The monument isn't shown, so the totals carry over: 13 of 16 crystals and 10 of 12 emerald blocks.