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All Hell Breaks Loose Part 3: Uncharted Territory 3 Episode 57

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They're still in All Hell Breaks Loose, still split up, and still hiding. The counter reads Basket 51, Scoti 51, and it doesn't move all episode.

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Two Scoti holes

It starts badly. "Oh my god, Basket, what are we in here for?" Hyper-charged creepers blow one of them off a ledge, a Rage Pigman shows up, and they end up digging tunnels toward each other until they meet. One of them is in a "Scoti hole." The other asks if it's a Basket hole. No. "It's officially a Scoti hole. Why? Because that's what everybody says."

A fire resistance potion and a speed potion change hands, and they head back out. There's a chest nearby that nobody dares open. "There's giant zombies and crap trying to kill us!"

Shooting the towers

The ghast spawners sit on top of the towers, so you can't just bridge high. They start shooting at the orbs on top, and one shot blows up a ghast spawner. A giant zombie goes down too, far enough away that nobody goes to check what it dropped. The fiery brick skeletons from earlier are back, "like, hey, remember me?"

They pillar up above the mobs to get a better view. Something hits Basket, and it turns out to be Scoti. Basket is still sore about the giant from last time. "I can't believe I got one-shotted by a giant zombie." The other thinks several things hit at once. "I would write a thesis to back that up if I had the time."

A ghast floating over the dark netherrack cavern, with dark towers in the distance and an enchanted sword in hand

Squids riding giants

They build a bridge of cobblestone, a "safe, non-explosive surface," and break another spawner with one of them on cover duty. Then the giants suddenly come to life, and skeletons riding blazes show up with them. "It's the challenge we've grown accustomed to."

Someone spots a squid riding one of the giants. After a while they piece it together: the squid is a timer. It's stacked on the giant, it dies out of water, and that lets loose the skeleton riding the blaze. "Does that make sense?" "Sure. As much as it can make sense."

Scoti_Garbidis on a netherrack pillar while a burning mob climbs below in All Hell Breaks Loose

Down is the only way

The way down is all obsidian, and far below there's a ring of blaze spawners at ground level, sitting over lava. One of them wants to try a water bucket on the giants to see if it pushes them. The other has lost theirs: "That's the one thing I didn't get." The idea turns into a plan to pour water off the edge and ride the stream down. The catch is that the spawners down there are only quiet because of the lava. Put the lava out and they all wake up. "I don't know what else to do, really."

Water Bucket selected on the hotbar, looking up a tall netherrack pillar with a player on top

A ride to the bottom

The water goes out and one of them goes with it, sooner than planned. "That current was wrong." They land on obsidian next to witches and lava, and start building another tiny Scoti hole. There's no sign of a fleecy box down there. The other rides the stream down past more spawners, blazes and giants, into a little walled-off spot by the lava. A second water source they can't explain keeps flowing.

Scoti in diamond armor holding a pickaxe inside a small cobblestone shelter at the bottom of the level

They lock themselves in and call it. "You know what the good news is? It's the end of the episode." No deaths this time. The counter ends tied at Basket 51, Scoti 51.