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All Hell Breaks Loose Part 4: Uncharted Territory 3 Episode 58

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They pick up right where they left off, at the bottom of All Hell Breaks Loose next to the lava. "It didn't get any better since last time." The counter reads Basket 51, Scoti 51.

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Giants in the webs

Outside their hiding spot, the witches and the blazes are fighting each other. One of them is poisoned right away. The giant zombies down here are dying slowly, because they have a lot of health. Someone spots a huge shape and works out it's "the foot of a gigantic zombie." There are cobwebs everywhere with mobs caught in them, and the blaze spawners turn out to be in the webs too.

There's some trash talk about kill counts. "I've killed two giant zombies in the time it took you to kill one."

A big green mob on fire, tangled in cobwebs over lava, seen from a stone tunnel with a bow in hand

The water bucket

Their plan is to keep building their tunnel toward a spawner rather than bridge out into the open. Basket offers to put water on the floor to keep Scoti from burning. It goes wrong fast. Scoti ends up stuck outside, on fire, "burning to death," and the mobs are right there. "Alright, so putting the water down was a bad idea. But it was a good suggestion."

A block of water poured on the tunnel floor next to Scoti, who is on fire, with an empty Bucket selected

Dying down here would be a real problem, since getting back means sprinting, jumping off the top and hoping for water. They take stock of potions: regeneration, one splash of healing, one energy drink. Someone had talked them out of grabbing all the fire resistance before they came down.

That one bucket becomes the most important thing they own. A slip in the inventory screen splashes water on a teammate. Losing that bucket would leave them much worse off. "More than life itself depends on that water right now."

Nervous talk

Progress is slow. At one point they've "moved it officially one and a half blocks." Opening a hole lets in ghasts, and one of them drops to three hearts while on fire. Somebody throws a sword by accident. "There's like 80 blazes in the same space." The chatter drifts to Alicia Keys and pianists. "Oh man, the things you talk about when you're nervous."

Diamonds, not wool

One of them has seen an obsidian cave with diamonds in it, straight ahead and 15 or 20 blocks up. "Maybe this isn't where the wool is, but maybe this is where the diamonds are." They need a diamond block for the monument. Someone also wants diamond pants and diamond boots, and gets reminded about the diamond pants already lost. There's also an idea that the lava might hide a secret passage.

Water spread across a netherrack tunnel floor, with Scoti holding a sword at the far end

Twenty spawners

The giants keep coming. One of them has killed three and suspects a giant spawner somewhere close. The blaze spawner they've been chasing turns out to be right above their heads, one of about 20 out there. "I think this is a place that other people will talk about in years to come."

It might be "too slow going." One of them offers to end the episode and clear the spawners, and the tie is wearing on them too. "You realize we're tied in deaths right now. I can't take it." No deaths this episode, though. The counter ends tied at Basket 51, Scoti 51.

Two players in diamond armor standing side by side in a torch-lit netherrack tunnel