BasketMC

Magenta Wool: Untold Stories 3 Episode 9

  • Published on

We collect the second wool of the run, Scoti solves a trap in a way he will not let anyone forget, and an iron pickaxe finally puts water within reach.

Watch this episode on YouTube

Back for the one we forgot

The episode opens on a chore. There is an emerald we spotted a while ago, left in place on purpose, and then walked past without collecting more than once.

So the first job is going back for it, with the usual warnings on the way: watch for tripwire, watch for spawners, and do not assume a corridor we have already walked is safe just because we walked it.

A tall cavern hung with stone spires above a lava flow

Scoti versus the cobweb trap

The highlight, and he knows it. There is a trap built out of cobwebs over lava, the sort of thing designed to hold you in place exactly long enough for the drop to matter.

Scoti gets through it, and then spends a genuinely long time being pleased about it. His words: his victory for the day was the spiderweb lava trap thingy, and nobody expected him to manage it. He then invites the audience to leave a comment saying they knew he could do it.

He has earned it. It is the first thing all series that either of them has solved cleanly on the first attempt.

Wooden stairs and scaffolding built up through a torch-lit shaft

The bad news door

Further in there is a structure with a closed door, and both of us stand looking at it. Basket's assessment is that it feels like a bad news door. Scoti agrees it is bad news bears.

Neither wants to open it. There is a spawner nearby and poisonous spiders in the area, which in this map means the poison actually matters rather than being a nuisance. There is also a suspicion that opening the door will trigger a block update somewhere, which after the dispenser in episode two is a reasonable thing to be nervous about.

A lava lake beside walls of magenta blocks marking the wool area

Magenta wool, and a bucket at last

The objective comes good: the magenta wool, second of the set, into storage with the rest.

More quietly important is a chest we open expecting a trap and find safe. Inside is an iron pickaxe, and the immediate reaction from both of us is the same thought at the same time. Iron means a bucket. A bucket means water.

Water has been the run's unsolved problem since episode seven, when it was needed for a garden, and again in episode eight when a cave full of cobwebs would have taken minutes to clear with a bucket instead of a sword. Now there is a path to one.

We consolidate inventories and call it there.

A chest holding the magenta wool needed for the victory monument