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Bandon Mines: Untold Stories 3 Episode 10

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Into the Bandon Mines, where things drop out of the ceiling, and out again with more loot than the two of us can carry.

Watch this episode on YouTube

Numbered doors

Something that becomes clearer this episode: the map is signposted by number. Intersections tell you which areas they connect, so you get labels like six to nine, or ten and thirteen, and you start navigating by pairs of numbers rather than landmarks.

It is a sensible system for a map this sprawling, and it is the first time the open cave layout has felt navigable rather than just large.

We also find an ender chest, which under this map's rules we are not allowed to craft or move. So it stays exactly where it is, admired and untouched.

A rail line running down a long timbered mineshaft corridor in the Bandon Mines

Things coming out of the ceiling

The mines are narrow, gravelly, and full of cave spiders. They do not approach along the corridor like a reasonable mob; they come down through the roof, which makes the standard tactic of watching the tunnel ahead useless.

Basket's approach is to charge whatever appears. Scoti's is to plug the holes they are coming out of. Both work, in the sense that both of them survive.

A cave spider on a ledge above a lava flow in the mines

The cinnamon roll problem

Somewhere in the middle of all this, the episode stops being about Minecraft.

Basket has bought a pack of nine cinnamon rolls. He has established that they do not reheat well, which means the entire pack has to be eaten fresh, which is not a thing one person can reasonably do. His conclusion is that cinnamon rolls are a food a single man simply does not get to enjoy.

He then pre-empts the obvious suggestion, at length: do not tell him to take some round to the neighbours. It will not work. He has social anxiety, and the realistic outcome of contemplating a visit to the neighbours is that he eats all nine of them to cope with the anxiety of considering it.

If you have a working method for one person and nine cinnamon rolls, the comments on that video are still open.

A stash worth the trip

The mines pay out properly at the end. What amounts to somebody's abandoned mini base, absolutely full: bread by the stack, arrows, torches for days, a name tag, a clock, a fishing rod, armour, and a chain chestplate in a chest labelled treasure.

The name tag prompts the immediate question of what to name, and the answer both of them land on is a watermelon.

The fishing rod raises the water problem again, because a rod is not much use without any. There is water visible in this part of the map, behind glass, but still no bucket to put it in.

We finish by agreeing that hauling all of this back to base is itself a whole job, and call it there.

A treasure chest open on a chain chestplate among stacks of supplies

Still no water

Worth noting how long this thread has been running. Water was wanted for a garden in episode seven, wanted for clearing cobwebs in episode eight, made plausible by an iron pickaxe in episode nine, and is still not in hand at the end of episode ten.

A pool of blue water set behind stone brick and glass deep in the mines