This one starts as a rail tour and ends in a room full of silverfish, spiders and friendly fire. The title gives away who shoots whom.
Riding the rail
They take the rail they unlocked last time, a waypoint system that saves them building much track themselves. It was handy, one of them says, especially back when he kept dying to the stupid spiders. Hope you like railcar rides, because that is what this episode is.
The point of the trip is iron one of them found off camera, down near the second base with the giant web in the middle where they died a bunch. They bring back 17 iron and drop it in the ender chest. There are still two directions in this area they have not explored, and they only have one emerald from it.
Seeds, finally
The first path is spider spawners, one after another, some of them poisonous. Bows are really the trick with these guys, one of them decides. Someone says they are due for a trap. A chest holds what one of them calls a random array of stuff.
Another chest is better: cobblestone, seeds, melon, pumpkin, a carrot and some dirt. Last episode they had no seeds at all. A zombie villager drops bread on the way, which gets its own cheer. One stretch has a texture one of them recognizes from his intro.
In case of adventure, break glass
Back at the start they check for dark spots, find everything lit, and turn to the last cave behind a wall of green glass. A sign says it: in case of adventure, break glass. They figure this is probably the harder of these areas.
Inside it is more poison spiders, and one of them is almost out of melon from eating so much. There is a hole in the floor behind one of the ridges, and a skeleton walks down it, so it gets covered. Every patch of gravel now looks suspicious.
Friendly fire
Then a dead end where spiders drop from the ceiling and silverfish pour out of the walls. Arrows go the wrong way. "Oh, I shot you. Sorry." One of them suggests they need some sort of plan for who stays back to shoot, and to call it out. Steak saves one life.
It does not save Basket. A little later chat reads BasketMC was shot by Scoti_Garbidis, and Basket wakes up at the bed. The explanation is that the arrow was meant for a silverfish. Scoti hands back the gear and they trade melons, 41 of them in one inventory.
One more spawner
They agree the episode is over when the spawner dies, and not before. It takes several. One of them takes out spawner after spawner and asks the other to shoot whatever comes down. The last reward is an enchanted book, Projectile Protection III.