Episode 78 picks up inside the keep at Basket Castle, with some work done off camera. The beacon has moved out of the way to a new spot. The outer walls of the next floor are in, with arrow slits around the front, and a ladder now hooks around to reach the secret spaces inside the walls. Basket marks one entry point with a torch so the floor below can line up with it later. Basket is the only player seen in the game.
Ceiling height and a window
The stairs can't be settled until the floor height is, so Basket picks one: four high. A birch slab ceiling goes all the way across. Nobody will see the top of it, so it could be full blocks instead, in case something like a chandelier ever needs to hang from it.
Then the stained glass. It starts three wide and four tall, set lower and skinnier so it doesn't crowd the balcony. After some shuffling it becomes four by four. That is too small to make a picture, "but I could at least do a neat pattern." Getting back up to it takes a few jumps. "I hate parkour."
One idea for later: a back tower could be the royal tower, reached through a guard room, with a door from the throne room into the royal living space.
Cracked bricks as you go
The walls go up with cracked bricks mixed in during the build, so there is less to swap later. One corridor gets a low bridge because a slab already sits where the ceiling would go. Some windows may become arrow slits. Others get stairs on the outside and iron bars, which come later.
Shorter tower floors
The gate tower needs room for the portcullis machinery, so Basket goes down to check how the earlier portcullis was built. It takes a space five by three by three. Two cranks can sit on the floor above, which means this floor doesn't have to leave room for them.
The towers don't need tall rooms, and shorter floors mean more rows of arrow slits. Basket asks chat, the answer is to try it shorter, and the floors drop to two and a half blocks. With the extra half from the slabs it still feels like enough room, and the slits sit low enough to shoot down. Floors in different parts of the keep end up at different heights. "It's one building but there's multiple buildings inside of it." One more floor goes on top so the towers can be judged from outside. None of them are styled yet.
Keep Basket
A viewer asks if this is a new base, so Basket lays out the names. Basketopia is the whole island. This is Basket Castle, "or Castle Basket depending on how I wrote it up," and inside it is Basket Keep. "Keep Basket is kind of the funnier way." Better names may come later. Either way, it is the main base.
Spiral stairs
The last test is a spiral staircase in a three by three space in a tower's back corner, with a stone core and the door moved over to make room. Slabs climb nicely but don't meet the floors. Regular stairs run into a problem of their own. A viewer suggests a longer landing, which leaves no headroom. Another points out that slabs give more freedom with the height, so it goes back to slabs.
The result is a little clunky. "You hit your head a little bit as you're going around." It is a utility staircase, not the main one, and "you can fall off, so just don't fall off." The plan is spiral stairs in the towers, joining the floors where it makes sense. "That's the plan, that's the build so far." The credits run to the end with no gameplay after them.