Episode 77.5 is back in the keep at Basket Castle, picking up where the throne room left off. Basket is the only player in the game, and by the end the whole first floor has walls.
Birch on the way
A quick look around the castle and town comes first, including a spot with a bunch of birch in it: "I'm probably going to change a lot of the floors to be birch, so I wanted to get that going." Back in the keep, Basket loads up on birch slabs and torches.
Braces for the ceiling
Basket wants the throne room's birch ceiling to look better supported. Basket tries a block on top of a pillar, then swaps the side blocks for birch stairs so they angle out like braces. "I think that helped quite a bit." That leaves three versions to pick from: braces on the pillars, braces plus two extra on the sides, or braces at the back too. Chat picks the first one. "Okay, A. All right, you guys win."
The front gate
Next is the entrance. The doorway is four high, with arrow slits on both sides and a stone ceiling over the passage. Trapdoors stand in for tall doors for now, "even though it's not really the texture that I wanted." Two more trapdoors go in overhead "for dropping stuff on them."
The portcullis is nether brick fence, also a placeholder, there to show how much room it needs. Basket fetches more nether brick from a chest and hangs it so that even when it's all the way down, the top stays inside the ceiling. Stairs behind it stop the fence from joining the walls in the wrong spots. "Portcullis. For some reason I feel like I'm always saying it wrong. Maybe because I am."
Rooms for the defenders
The rooms beside the gate get walls next. Arrow slits low in the wall would give attackers something to hit, so the first floor gets none: "maybe it makes more sense not to have any on the first floor." A raised ledge along one wall gives defenders "a higher vantage point to the people that they're trying to kill as they're coming into the keep." Basket lowers it once, decides it doesn't feel defensive, and puts it back up with slabs instead of stairs.
The beacon gets a change too. It was set to haste, and you can't run speed and jump boost together, so speed it is. "I feel so speedy."
Cracked bricks, at random
The rest of the first floor's outer wall goes up, with birch slab floors along the inside. Upstairs there will be a spot for the big stained glass window, "three wide," Basket says this time. Then the cracked bricks run out, so it's down to the basement to make more. They go into the walls "in a random-ish pattern," and mossy bricks wait until the ground outside is shaped. Then a look from outside: "So that is the first floor walls, outer walls."
Stairs to a basement
The last job is the stairs down. Basket digs them out beside the hole where the beacon beam comes through, with a small corridor around a corner, a platform and slabs to the next layer. There's water at the bottom of that hole, so falling in won't kill you. The rooms down there come out four tall, and "this might be just one of many basement levels." A spruce fence railing lets people in the corridor see the stairs, and a small cubby could end up a closet or a secret space.
"We made a lot of progress," Basket says, with the floor above still to fill in. The credits run to the end with no gameplay after them.