BasketMC

Basket Castle Battlements: Team B.S. Server Episode 100

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Episode 100 picks up right where the battlement test left off. "Today we're going to be working on the battlements or on the crenellations and the something else which starts with an M." This time the pattern goes onto the front of Basket Castle. Basket is the only player in the game; the in-game chat shows only Basket's own sleep and weather commands and the server's save messages.

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Lining up the front

The front is trickier than a straight wall. Basket doesn't want "big long fences going all the way down the front," and has to decide where the merlons sit compared to what's below them. A stair becomes the standing spot in the middle. After grabbing ender pearls from a chest, Basket builds one side first: solid blocks, stairs, and a fence with a torch on top. The other side gets a mirrored copy. Then a fence pillar goes into the corner and runs "all the way down to the very bottom, which I think is okay." From below, "I think that could work," and the pillars add "a nice texturing."

Chunky cobblestone merlons on the Basket Castle wall walk, with torches standing on top of them and a trapdoor in the floor between

Two layers that don't touch

With torches up, "to help light up the place," the front "looks pretty good" from the ground. The side where two layers of battlements meet is harder. One pair is one block apart but set back, and looks fine. The other is also one block apart but not set back, and "it seems weirder." Basket tries joining them, can't tell much from below, and decides "I don't feel like they need to connect vertically." The stair goes back in.

Looking down a stone walkway at the front of Basket Castle, lined on both sides with new cobblestone battlements and torches, with the sea and mountains beyond

Drains and a bit more room

The next stretch runs "stair, block, stair, drain," with the pillar shifted so the spacing works out, and stops where the wall meets a building. Because of how the battlements sit, Basket can "cheat and add in a little bit of space" with stairs so the walkway isn't so cramped, and leaves one spot open for access. Then the cobblestone runs low. A shulker box refill knocks two item frames off ("when it opened, it popped up"). "Who knew that we'd actually use cobblestone in this castle?"

Rounding the back corner

Up a layer at the back, fences and a torch go in, but the area is too open, so a wall closes it up. Cobblestone walls go in underneath as the supports, lined up with the openings above. A fence in one corner might "unsquare off that spot," but Basket rounds it with a corner stair, a block and another corner stair instead, since fences "wouldn't really connect to the sides of the stairs."

A narrow wall walk at Basket Castle lit by a row of torches, with a cobblestone battlement corner on the right

Too open on the diagonal

The diagonal wall on the far side was built before the pillar idea. Basket puts stairs out one block and tries two openings across seven pieces. From high ground it's hard to see; from low ground, "I think, too open. So I need to have them less often." Every other opening gets closed, and the torches go on lower blocks instead. When a viewer asks if Basket built all this alone, the answer is yes: "the building part actually was all me." From below the new version "looks better," and since the diagonal wall already has texture, it doesn't seem to need the support pillars. One stair gets turned to face the tower.

Out of time

"We're out of time. Perfect timing." Basket heads to the front for a last look: "We didn't finish off the rest of that. But we finished off a bunch of different random parts." Still to come are more of the wall, the top sections, and reworking all the windows. The credits run to the end with no gameplay after them.

The front of Basket Castle seen from the ground, its stone walls and towers rising behind a timber-framed town building and a stone staircase