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Basket Castle Battlements: Team B.S. Server Episode 102

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The battlements on the outer wall are "going pretty well," so Episode 102 takes the same design up to one of the towers of Basket Castle. The plan is bigger than that: battlements on "the outside ring of everything," and on the keep too, maybe in a different pattern. Basket is the only player in the game; the in-game chat shows only Basket's own sleep and weather commands and the server's save messages.

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Pillars down the tower

After picking up a shulker box from the top of the barracks, Basket lays out the pattern on the tower: solid blocks, then stair, block, stair. The real question is whether to run support pillars down the outside. One would "take away from the ability to add in the windows," so Basket tries fences in two spots, running them all the way up. Getting up there is awkward, "because you can't jump up onto a fence." From below, the pillars "add a lot more texture," so the other sides get the same.

When a viewer asks how to start a build like this, Basket explains: find a spot that looks cool (here a big island with a mountain), plan the roads, build a tavern for storage, then houses, then the castle. "If I built something and now it doesn't quite work with my new plan for everything then I just tear it down and rebuild it."

Drains and torches on top

On top, the corners get "the whole fence thing," and some blocks become drains "so that when it rains up here," the water can leave. Fences go in along the inside so torches can sit on them, which "will probably provide enough lighting." From the ground, "I think that works."

Adding the fences on the brick side goes badly. "Oh, no, I hate brick work. Okay, I give up." Then a slip: "Whee oh I almost died." A slab on one spot turns into stairs instead, and "there's that tower's battlements stuff."

Cobblestone battlements on top of a Basket Castle tower, with torches standing on fences between the merlons

Brighter windows

Next the tower gets the window used "in the other spots," made with smooth stone slabs, three floors at a time. From below, "I think those are a lot better." The fences "don't really connect as much in some spots, but I kind of don't mind that." Inside, the old windows "don't actually let light through," so the new ones bring more daylight into each floor. Up top, Basket swaps the edge stairs for corner stairs. "You can sort of tell the difference."

Looking up at a crenellated stone tower at Basket Castle beside a taller roofed tower with three rows of windows

Trying it on the keep

Basket moves to the keep, past the bedroom floors, with "the royal suite" at the top. A cobblestone pillar goes up the side as a test, even though it blocks some windows that may need shortening. Short on cobblestone, Basket gets more with a Fortune pickaxe. From farther away the columns make "the textures kind of stand out more," with more shadows to show the structure.

Then comes the counting: eight blocks along, "our usual thing is sort of three, an open spot, and then three." Basket pillars straight up as "a shortcut to get up top," builds part of the front battlements with a slab and drains, and wonders about more openings in the middle before deciding they look right as they are.

Squaring the corner

The last change is the corner: "we have a stair, a block, and another stair. So we've squared that off." From down below, "I think I like that better. Kind of balances that a little bit better." Light shows through the drains for now, but blocks will go on top. Basket logs out to gather more cobblestone, with the same treatment planned for each pillar, the side walls and another top section. The credits run to the end with no gameplay after them.

Basket Castle seen from the stone steps below, its tall walls lined with battlements and thin pillars running up the stonework