Episode 105 picks up at the royal tower. Last time its wall came out to meet the battlements, so now "this thing is more of a square," and the roof and the windows both need fixing. Basket is the only player in the game; the in-game chat shows only Basket's own sleep and weather lines.
Support beams up the back
The front of the tower has fence support beams on either side, so Basket tries the same thing on the back. They go up one row at a time, with a few spare fences crafted along the way. Basket "didn't think about how this would interact with the roof," but the roof is getting rearranged anyway. Basket also mentions that some ladders are broken and need adding back at some point.
Four-wide windows
From below, the windows on the tower stop short. Basket lengthens them, adds two more so they are four wide on both sides, and mixes in cracked stone "just to make sure we don't break all the styling." Where the tower gets larger, the windows go up one block to fit. From the ground, "these windows are now wider," so the same goes in on each floor. The quickest way up between floors is through the secret passages.
The secret door problem
Higher up, things get complicated. The secret door runs up the back wall and then over, because the wall moved. Basket shifts the ladder into a corner, adds a floor, and moves the button so it's easier to reach. "Is that too hard to find? I guess it's for, you know, you know it's there." Part of the door's workings hide inside the bed frame.
Every fix inside costs a window outside, though. "The hard part is I'm trying to make this look good from the outside, not just the inside." So Basket changes the plan: the secret door moves down into the living room and only leads into the royal tower area, not all the way up to the bed. "I think I like that better." A few spare ladders get saved for one of the secret tunnel connections that's missing some.
The other side
Next is the side of the building that was never designed. Down below, one window sits three blocks from the edge and another sits two. Pillars every three blocks don't fit, and moving the windows over by one runs into stairs and a sloped roof. "The space is hard to work with." In the end Basket settles on two support beams, built straight down into ground that isn't finished yet, and makes the windows two wide, centered on them.
That moves the kitchen window, so the doors move to another wall and the archway gets adjusted. On the main eating floor, the archway now leads to the kitchen or up the stairs, and the windows line up. Basket runs short of birch for the floors, so those wait.
A look from outside
Nearly out of time, Basket jumps down to look at the wall. One window turns out to sit on secret space, and some windows are closer together than others. "It bugs me that these windows aren't really lined up," so two may go entirely. Still, "I think the tower is looking better." Next up is a window on another floor so it has windows on each side, and checking that the floors line up. The credits run to the end with no gameplay after them.