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Long Handed Inserter, Episode 7: Factorio Season 1

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Episode 7 is back on the freeplay map, and it opens at night with rows of stone furnaces and a lab already standing. An edited-in card reads "Episode 7" and "World 1: Long Handed Inserter." By the end, power poles run from the lake to the factory, Automation is researched, Electronics is under way, and electric drills are working the copper patch.

Power that will not show up

Basket crafts a few inserters, "the coal ones," then heads to the lake. Two steam engines sit there beside a row of boilers and an offshore pump, each with a warning icon. "Don't you produce power? What am I doing wrong here?" The engine's panel shows a temperature of 26.03 °C, and the commentary reads out "temperature too low." Moving one engine and checking the electric network info changes nothing.

So a line of small electric poles goes from the lake, past the ore field, up to the factory. Once it connects, the answer is simple: "Oh, now it actually says it has power, look at that. So I guess it was just saying it wasn't really connected to stuff."

Two steam engines with yellow warning icons beside a row of boilers and an offshore pump on a lakeshore, two small electric poles behind them, and the info panel reading Steam engine, Temperature 26.03 °C

Automation

The research screen shows Automation costs 10 science packs. "So I have to manually craft them," and ten go into the lab. Basket browses the tech tree while it works. Electric mining drills go down in place of some burner drills on the ore fields. Then: "Oh my goodness. I just got a thing." Automation shows as researched. The next pick is Electronics, which lists the filter inserter: "This is what I've been wanting."

The research screen showing Automation (researched), Key technology for automatic mass production, cost 10 science packs, with the list of technologies at left and the tech tree branching out below

The long arm

"We got a long arm inserter, which runs electricity, and has a long arm." Basket sets one at the end of the belt under the furnaces, where it reaches past one belt to drop onto another. "Now I can actually move stuff over other belts. Amazing!" Inserters start filling a row of wooden chests with the finished items. After dark, the burner inserters at the furnaces are swapped for electric ones so they stop needing coal.

A long handed inserter being placed at the end of a belt under two rows of stone furnaces, yellow markers showing where it will pick up and drop beside a second belt, with the lab below and the info panel reading Long handed inserter

Copper again

Electronics needs 30 science packs, "so let's wait till we have a little bit more." Then the copper turns out to have stopped. Up past the trees and a stretch of sand, the burner drills on the copper patch have red warning icons. "My guess is they're just out of fuel." Electric drills take their place, but they show warnings too until the poles reach them: "Might be too far out or there's somewhere where I didn't connect." One more pole, and "now we have copper coming back in."

Mining drills with yellow warning icons on a patch of reddish copper ore next to a belt, small electric poles being placed beside them, and the player character standing to the right

Where it ends

Back at the base, more science packs go into the lab, and the Electronics bar at the top of the screen has barely started. About the coal, the commentary says: "I feel like I should probably just be collecting it in a thing down here. So I'll do that at the beginning of next episode." The last shot is the steam engines at the lake at night.