On another new colony, Basket opens a natural gas pocket for power, pulls a starving colony back to full food stores, prints a cook and fights wires that keep breaking.
Basket hunts for a way to switch off the water machines when the tank is full and lands on a NOT Gate, while coal runs out and the fixers stand around chatting.
On a new colony, Basket cools a farm that is too hot, rebuilds the whole power grid with Heavi-Watt Wire and power transformers, and digs a duplicant out of a flooded cave.
On a brand-new farming colony, Basket builds a carbon dioxide room, fixes a starving mistake, starts a critter stable, and loses a scientist at a gold volcano.
Basket shows off a different, older colony, builds a massage room for stressed duplicants, digs for coal, and pipes carbon dioxide into a new scrubbing room.
Basket pumps the polluted air out of the new tank and turns it into a dirty water tank so the showers can drain, while food runs out and the power keeps failing.
Basket opens the new jobs screen and gives every duplicant a job, then starts a clean water tank that soon fills with polluted air, while five new duplicants join the colony.
A new game in a new colony: Basket sets up storage, an outhouse and a wash basin, digs a duplicant out of a flood, and has six duplicants farming and eating mush bars by the end.