Back at the start of the island, Basket opens a grid gate and wanders through hidden rooms, a green cave and a dark garden before the picture turns into live-action video.
Basket finishes a row of six combined panels, untangles two panels whose lines share a glass floor, and rides an elevator down to puzzles set in the floor.
Basket routes lines across a glass floor, solves mirrored panels hidden behind wooden posts, and reaches a row of panels that keep flashing through colors.
Basket works through orange panels that turn and flip as the line is drawn, then redraws the floor of the white room to reach two purple panels hidden in a pile of furniture.
Basket works around the feet of two statues on a floor puzzle, climbs down through a shaft of tilted furniture, and finds a panel that draws its line across a whole room.
Basket reads panels through the branches of red trees, finds a laser already firing, and climbs to a mountain top where two statues stand in the way of a floor puzzle.
Basket follows the sparkles to a glass building full of plants, gets stuck on a panel of color pairs, and finds that a yellow window changes what a panel shows.
A hexagon panel plays a film in a curtained room, a door on the desert shore holds out, and a line drawn from a moving boat sends sparkles up a mountain.
Basket studies the windmill's sails against the green graph panel, runs out of ideas, then opens an old door and finds a drawing of a line on hexagons.