Basket turns the rooms of the Mechanics into place, matches crystal sounds to a chalk chart, spells out a word on a library door, and then plays both endings.
Basket steers a light beam through a corridor of turning dials by notes and diagrams, burns away a rope with a red beam, then puts on a diving suit to read numbers off the sea floor.
Basket turns the pieces of a key until a tower lowers, then spends nearly half an hour on a giant key machine that answers each guess with white and orange lamps.
Basket brews a plant-killing potion, solves two panels of pipes behind the vine door and beyond, fishes a box out of a well, then spends most of an hour hunting for one last piece.
Basket powers a vine-covered door with the tower's light machine, brews a potion for it, spends most of an hour stuck, and finally rides a green beam up to a room above the brewing area.
Basket aims the tower's light machine at its first target, then finds posts that teleport between places, solves a panel of six lights and a box of pipes, and meets Gamana.
Basket solves a clue grid and a light sequence in the gear building, then turns an orange torch into a white crystal in the mine and walks into a new area, Swamp Isles.
Basket balances a bucket against a battery to keep a door open, solves a power dial in the mines, casts a new battery, and turns the rings of the gear building.
Basket cracks the spoked wheel in the cave, then spends most of the stream hunting for its second diagram, which turns up on a banner seen from the lighthouse.
Basket drinks a juice from every berry on the island, makes taxs all over again, and then a red drink shows a hidden number that opens the combination lock and a cave.
Basket reads the hidden chart, finally grinds a vial of taxs, brews the second potion and melts a crystal with it, then climbs to a lookout and opens a room full of machines.
With the fire lit, Basket brews the potion that waters the plants, then spends the rest of the stream failing to make the one ingredient that is missing: taxs.
Basket searches the old areas for a way to heat the potion pot, follows the symbols on a letter to a new lock, and comes back with a red crystal that lights the fire.
Basket starts the five-jug tune puzzle over from scratch, sorts the jugs from lowest to highest by ear, and tries every swap the chart on the wall suggests.