The magenta wool run starts here. The dungeon is called Plaqueroot Temple, and it's a full party of five: Basket, JJBonsig, WonderSim, johnfal_92 and dash10138, going by the nameplates. Getting everyone to the door was "chaotic, but we got here." Scoti isn't on.
Story time at the door
Inside the entrance, a shulker box of essentials sits by the wall, and the signs above it tell the story. Legend has it that millennia ago the Tlaxans built this temple to protect a powerful artifact. Hordes of creatures have moved into the ruins since. The inner sanctum is blocked by a magic barrier held up by nine Tlaxan totems, and only those who touch all nine can open the gate. So that's the job: nine things to touch.
The warnings come fast too. Lots of creepers, baby zombies, endermen, and the entry room isn't as safe as these rooms usually are.
A creeper inside the shield
Four minutes in, a creeper walks right up and explodes. The chat reads "BasketMC was blown up by Creeper." Basket had the shield up and can't work out why it didn't help. The best guess is the creeper was somehow inside the shield. That gets declared the one death for the run.
Ghasts over the pit
The temple is built around a huge, deep pit with platforms everywhere and spawners all around it. Someone goes up for a better view and gets a ghast for it, then several more. The plan is the usual one here: clear the ring around the top first, then work down.
There's a lot in the ring. A creeper spawner sits right next to a chest. An archer called a Plaguebringer shoots poison arrows, though blocking them with a shield stops the poison. One room is packed with mobs, blazes and silverfish, and it has a pile of chests in the back. They leave the chests for later to make good time. Gravel traps turn up as well, which someone calls classic for this builder.
Repairs and tripwires
Gear is already wearing down. One of the party heads back out to repair at a cheap anvil shop. It's dash10138's, and the directions are to go to the farthest shop from the stairs. Someone else is down to 23 shots on their bow, and someone runs out of arrows completely and needs a stack brought over.
Further on there's a tripwire trap, a spawner on the left, and some potions nobody much wants. Someone wonders if they're slowness. Spiders poison someone right on cue. Basket blocks off a set of stairs to hold the mobs back, and the group goes down them next.
Totem one
The lower hallways are rough. Creepers seem to come out of the ceiling until someone finds the spawners up there, though at least the creepers keep blowing each other up. Behind some gravel is a dispenser, and past it, the first totem. Chat reads "Totem 1 has been activated." One out of nine.
After that come an elite mob that hits hard, more blaze and creeper spawners, and a creeper that drops in behind them. The episode ends with the group looking down at the water at the bottom of the pit and talking about just diving in.