The deaths sidebar opens at Scoti_Garbidis 133 and BasketMC 98. Team B.S. is still in the Sunken Colony, and one arcane key is still missing. "We might have found something. Maybe." The plan is the basement of a building they haven't cleared.
A basement they have seen before
A ladder in the corner leads down, and the first chest "has not been looted." By the voice chat it holds a diamond sword, boots, a helmet and a strength potion. One of them suspects a spawner behind a painting, but it's just a painting.
It doesn't take long to realize this is old ground. "Yeah, we've totally been in here before, I think." There's no key in the room below and no way out of it. Lower down it's "charged creepers everywhere" and "wither skeleton jerks," then "I broke my pickaxe," and the room they hoped was a watery vault turns out to be "just outside." "This place is junk, man." Then the apology: "I'm sorry guys, we're not good at the keys."
Back to the surface
The basement under the water is checked too. There's a double chest one of them already opened, and a few holes plugged where charged creeper spawners feed in. "Nope, just charged creepers coming up." So they go back up top. The theory now is that the key sits inside a building they only looked at from outside.
Basket's inventory at this point shows a Splash Potion of Strength, Strength II for 1:07 and +260% attack damage.
Creepers, a witch and the wrong potion
The surface is no gentler. A creeper takes a big chunk of health ("that creeper really did a lot of damage to me"), there's a retreat, and the potion that's supposed to heal turns out to be something else. "Oh, what did I just hit myself with? Oh, it was antidote." A witch is right there on the hillside with a crowd of zombies.
There's talk of a poisonous spider spawner ("I just got it") and a super creeper spot that gets lit up, and a tower turns out to hold "just the one chest." Then another chest: "This is for the key, isn't it? Oh, emerald, nice." "I have two emeralds on me. I'm gonna take that back to the island." On the way out comes the verdict on this area: "You're the worst level."
Emerald Block #8 and the Symbiotic Blade
The chat reads "Scoti_Garbidis Teleporting to: The Nexus." At the monument, Scoti carries an emerald block to the emerald wall and it goes into the slot above the sign reading "Emerald Block #8."
Before the chest below it opens, there's a round of guesses. "Hopefully this is an upgrade block." "I'm gonna say it is an axe of some sort." It's a sword. On Basket's screen the tooltip reads Symbiotic Blade: Sharpness IV, Unbreaking I, Bonus Item, +20% Max Health, +7 Attack Damage. "It gives you two extra hearts. I think I'm gonna keep this."
They wrap up there, promising to keep looking for that last key. The credits roll, and nothing plays after them.
The sidebar closes at Scoti_Garbidis 133 and BasketMC 98. Nobody dies. No arcane key is activated and no wool or upgrade block is placed. One emerald block goes into the Emerald Block #8 slot.