The death counter reads Scoti 16, Basket 4 as this one opens, and the two of them are back at the palace in Zepharin Sands, which one of them calls the evil temple. The wither guy with books is still on their minds. If they can find its spawner and keep it, "maybe we'll get cool books from it, or maybe he just doesn't drop the books, who knows." The plan is to go back up toward the top and finish the area, taking the right side this time.
Blazes and a ghast
Ladders go up and down, creepers keep spawning in the hallway, and the guys with magic bows are back. Going up means blazes. One of them catches fire, the blaze spawner gets taken out, and a golden apple gets eaten. Then there's a ghast outside. With an emerald in danger of getting lost, one of them grabs it: "I got it." The ghast goes down ("That's two down"), and something drops a chestplate that gets called cool. A sword is about to break, so it gets swapped for a new one.
A shortcut that isn't a trap
Down a long hallway, past a creeper hiding behind a pillar, there's a sign that says shortcut. It sounds like a trap. They take it anyway, blocking up behind themselves, with silverfish audible in the walls. One of them points out that the map maker "hasn't lied yet about the checkpoints," and the shortcut comes out at the front. The emerald goes into a double chest there. "That was very nice of Heliceo, thank you very much." They put some blocks down "so that it is still a shortcut."
Books behind the books
A library comes next, with creepers hiding behind the bookshelves. A chest that looks like it ought to be trapped isn't, and it is full of enchanted books. Up a ladder there are more guys with bows, more fire ("good thing I ate that golden apple"), and some massive stairs that lead somewhere they've already been. Another sword breaks. One of them is down to an Efficiency pick, and an iron helmet stays in the inventory because it isn't enchanted yet.
Crafting tables and a Zepharin Slave
The next room is full of crafting tables and wooden steps, with a spawner set into the floor between them. "I wonder if they were going to craft something in here." The furnaces nearby are empty, and they note the map isn't giving them coal. A skeleton wearing the nametag Zepharin Slave shows up in the white hallway outside. Another emerald turns up around here too. Past that, a dark dead end hides a chest full of goodies, including a Longbow with Power I, while the other one watches the stairs. Torches run low again: "I have two torches left. You got extra torches?"
The ender chest and the axe guy
Off the main stairs they find an ender chest, and the magic books go into it. They still hear mobs from somewhere, so one of them digs around looking for a hidden space. An axe guy turns up, and they wonder whether it comes from the spawner with the fence around it. They decide it doesn't. Then a wrong turn takes one of them behind a building into the dark ("Oh, this is so bad"), and it's time to run for the front stairs and call it. The episode ends at Scoti 16, Basket 4, with the monument still at 1 of 16 crystals and 1 of 12 emerald blocks.