The death counter reads Scoti 16, Basket 4 as this one opens. Instead of climbing the waterfalls, Team B.S. builds a path of their own from the big tower up to the cliff edge above the Zepharin Sands. Basket runs out of blocks before it reaches all the way across, so the first job is shoring up the part that's there.
A ring around the top
From up on the ledge they can see a big ring running around the cave with different stuff on it. There's a camp off toward the waterfalls with tents and a fire pit, and a platform topped with glowstone that one of them calls "a very obvious secrety secret." They go left first to secure it, "so we've got kind of an idea that we're safe from the rear." Where the way runs out, they dig a path around the edge.
The camp
The camp has an enderman by a red tent, heads on spikes and at least two spawners. One of them hurdles the river with torches ready to light a spawner while the other gives cover fire, trying not to hit a teammate. The mobs here turn out to be "different than anything we face" but not too tough, and one of them reads off the name: Nomad. A chest sits on gravel, so the rule is to stand on the cobble while opening it, in case everything falls.
Boots of escaping
That chest has Nomadic Boots: Fire Protection II, Unbreaking V and a speed boost. Basket calls them "literal boots of escaping." To make room, Basket takes off the chest plate that gives extra health and stores it until it can be repaired. Past a little bridge and a sand island over the next river, there are more endermen, a creeper spawner in a mound and another spawner up to the left. Basket remembers something important: "I still have an emerald. I have to remember that. Don't die."
Burnt to a crisp
Then they go down into the lower camp. "Oh wow, these guys hurt a lot." "Fall back." While Basket falls back, Scoti's arrows keep landing in the wrong place. "Stop shooting me, please!" "I'm so sorry." The chat line follows: "BasketMC was burnt to a crisp whilst fighting Scoti_Garbidis." The counter goes to Basket 5. The hitbox sits higher than either of them thought. Scoti gathers up the dropped gear into a chest: "Emerald is secure." Bucket and frost trap too.
The long way back
Basket runs back from the spawn point along the path they lit, which wasn't lit with the return trip in mind. The water would have been faster, and there are lots of skeletons on the way. Meanwhile a mob in gold armor with a magic-looking sword walks over some of the dropped gear. Once they meet up, the gear comes out of the chest, and a cactus gets a hit in. "Dumb cactus!"
A pond full of creepers
Back to the camp to finish it. One of them nearly goes over the edge, and a sword breaks, so out comes a new one. A little pond turns out to have creepers in it, and someone ends up on fire and diving into the water. A chest gives up more of the speedy boots, but whoever opens it keeps the attack damage boots on for now. Another chest holds Splash Potions of Atrophy, and they leave those. With things quiet, they call it. The episode ends at Scoti 16, Basket 5, with the monument still at 1 of 16 crystals and 1 of 12 emerald blocks.