Team B.S. picks up right where they left off, near the top of The Last Sorcerer's tower, and it goes badly fast. One of them is poisoned down to half a heart in the first minute. "What a great start to the episode." The death counter opens at Scoti 39, Basket 35.
Two deaths in two minutes
The floor is crawling with a witch, a Grenadier, "a stupid guy with thorns," and the mobs from the spawners they keep calling gas spawners. Scoti is busy breaking spawners, and the mobs keep finding a way in after each one goes. "They're pretty sneaky about that. And they put you on fire."
That fire gets both of them. The chat calls Scoti's death first, and Basket burns to death a few seconds later in the same room. The counter goes to Scoti 40, Basket 36.
Both of them respawn in the wrong place: "I'm in the swamp place with the reptiles." "That's what I did too."
Back up for the boots
The climb back runs up a zigzag staircase on the outside that is blocked in spots, "like a hoppy puzzle." When they reach their death spot, a lot of their stuff is simply gone. One of them is left with no sword, just a bow and "a bajillion wither potions."
Two witches upstairs won't die, and they seem to be "throwing healing potions at each other or something." Once those are down, they reach the top, where a chest holds the Sorcerer's Boots: Protection II, Fire Protection II, Feather Falling IV, Unbreaking V. "These boots leave a fiery trail of death and destruction and they look totally stylish," and they constantly damage every mob nearby. "So we came all the way up here for that?" "Yup."
A plan that works
Across a bridge there's coal, gold, more of those gas spawners and an emerald. This time they stop and plan: two spawners on the ground first, the gas last, because the explosions "will blow up the sandstone you're on and you'll fall to your death."
On the count of three it goes cleanly. "Witch spawner down." "Gas spawner down!" One of them sums it up: "This is why we shouldn't separate. All the bad stuff happened because we separated."
Back at the chests, the emerald goes into storage. One chest holds The Punisher (Sharpness IV, Smite II, Fire Aspect I, Knockback I, "True justice knows no mercy"), and they also grab Berserker's boots and a panic potion.
Blazes, ice and a sign
One layer down is a path with two blaze spawners. Witches and ice elementals pile in on the way. One of them puts water down while the blazes are shooting, and they take out the blaze spawner and an ice spawner. Somebody steps on an arrow trap too.
Past that, a hallway of signs explains the lights: "Light on = shrine has not been destroyed." Another warns players who don't know what elemental shrines are to go back. They figure earth is probably at the bottom and fire is somewhere else. There's a gold block below, but nobody has the pick for it yet.
They call it there and plan to gather their stuff off camera. The counter closes at Scoti 40, Basket 36. The monument is still at 6 of 16 crystals and 3 of 12 emerald blocks.