This is a short one, and almost all of it happens in one cavern full of spawners. The death counter starts at Basket 45, Scoti 28 and ends at Basket 45, Scoti 30. Both of those deaths are Scoti's, and one of them is Basket's fault.
A box with a sign on it
It opens on a box across the water with a sign on it, which means special loot. A creeper spawns nearby, so there's a spawner close by too. One of them finds it, locks themselves in with it and kills it. The chest isn't trapped. Out come torches, apples and a pile of potions: harming, weakness and poison. Basket keeps a pair of golden leggings with Protection II and Blast Protection II, the "blast protection pants."
Then a zombie picks up a crafting bench that was just set down. "He's got my crafting bench! Give it back!" One of them climbs a vine to reach another spawner and finds a creeper right in their face at the top.
Off limits
The trouble is a tree straight ahead with one or two spawners on top of it, plus another spawner at the edge of the water. Spiders come out of the slow sand, which means spawners are buried in that too. "So not only is it slow sand, but it's also slow sand." Then mobs in purple armor turn up, and there's a witch spawner as well. The verdict: "we can't go near that tree at all."
Doomed to fall
At about 6:20 the chat reads "Scoti_Garbidis was doomed to fall by BasketMC using Bow: Power III Punch I." Basket's arrow knocked Scoti off the ledge. The bow is named after its own enchantments, which is why the death message reads like a tooltip. "Sorry I killed you." "It's alright, man." Scoti finds a bright side: "good news, I'm getting closer to you in deaths."
They get the gear back into a chest near the spawners, and Scoti is glad Basket spends time off camera running grinders, "or else we would be really screwed from all of my antics." While they're at it, they spot the fleecy box.
A runway over the slow sand
Going around the other way looks just as bad, so they settle on "the slow push here. This is our space." They build a cobblestone runway out over the slow sand toward a spawner sunk in the middle of it. There's an argument about which tree has the skeleton spawner ("I'm in a different tree, dude") until it turns out there really are two trees, which explains why they weren't setting the spawner off as much as expected. Witches seem to come from the ground near another tree. They torch spawners and break them, sometimes by standing right on top of one. "So unconventional, but getting the job done."
Two for two
At the end of the runway they ask for half a stack of cobble, "enough for me to build a Scoti hole," and go. "Oh witches, witches, witches. Everything, everywhere." At about 18:45 Scoti is shot by a skeleton, and the counter hits 30. "Two for two on dying in the last two fleecy boxes." The death chest has the better stuff in the upper left, read down the columns. One of them says it would have been fine if not for the slow sand around the box, and they wonder if it'll keep showing up, since the Mycelium Mines had it too.
Then someone gets knocked into the water, they each hole up in their own little "Scoti house," and one of them gets lost looking for the double chest they were standing at five seconds ago. "I say this might be a short episode." They stop there and plan to start back from the same spot.