"It's time for another Uncharted Territory in Spider Wonderland." "This place is horrible." "I agree." The death counter reads Scoti 48, Basket 47, so Scoti now has the lead, and it stays that way all episode.
Following the torches up
They pick up in the cobwebs with creepers waiting. "Spider webs! I keep getting hung up on them." One of them offers the other a deal: "I'll run in there and die a lot. I'm hoping you can even things out though."
Hopping up along their own torch line, they realize how high they've climbed. "We're almost in the danger zone." Straight ahead is one spawner on the left and four in a cluster, so they split up, one each way. Some of the blocks around them turn out to be silverfish. Then, higher up, they see it: "Oh wow, that's the fleecy box right there."
The wrong potion
Things get messy in the webs. Both of them are poisoned, the poison clears, and then it comes right back. "Why did you re-poison me?" "Oh, sorry." The splash potions they were throwing to help aren't antidotes at all. The tooltip says Splash Potion of Poison, 33 seconds.
"You nearly killed us." Then the jab: "The fact that you took the lead in death isn't enough." Nobody dies, but it's close. One of them builds "a crappy backup suit of armor" before the next push.
Skeletons from the ceiling
Skeletons keep dropping out of the ceiling across the webs. They look all over for the spawner, wondering if the mobs spawn in the air because they can't spawn on the cobwebs, and finally find it halfway up a wall. They take turns being "the sword guy," the one clearing webs, and build a path of hardened clay and cobble toward the box. Creepers and spiders keep coming, but some of them don't seem to have a path over. "They just don't seem to care as much as they probably should, because we're awesome."
Into the fleecy box
"Hurry, into the fleecy box!" They make it. One of them lays down the law right away: "If you say you want to do anything in this level after we get this, I will quit." "None of us are ever coming back here."
The box isn't quiet, though. There's a spawner on top of it. "Is there a spawner on top of this thing? Probably. Yes, the answer is yes." Then it looks like more than one, and spiders get in while they work on the roof. Once that's handled, the chest inside is full of purple wool.
On two and a half hearts, one of them makes a promise: "If I die now, I'm not coming back."
Never coming back
The way out gets a bright path, which keeps spawners quiet too. They dig into a wall rather than go around, worrying about silverfish, and someone's boots are almost broken. Two more spawners turn up. There's gold ore too, and they take it "because we'll never come back here again." They already made a gold block, so this is for potions, which means no hunting witches.
The last chest has a Diamond Chestplate, an enchanted book with Bane of Arthropods V, and Splash Poison Antidotes. "This would be nice to have in the beginning of the level." They argue about whether those are really antidotes or just four seconds of regeneration. The tooltip says both: Poison III, Regeneration for 0:04, and "Removes weaker poison effects!"
They head out to pick up slime balls from a double chest on the way back. The counter still reads Scoti 48, Basket 47.