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Green Wool: Untold Stories 3 Episode 32

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Still in the lava level with the bridges. They make a little base, argue about routes, lose Scoti to a skeleton, and by the end they can see the green wool.

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A little base

It opens on a near miss: creepers, a scramble, and relief that the arrows did not get blown up. Woo, that's one way to get things going.

They have set up a little base here and dropped off their goodies. A Sharpness II sword gets picked up, and the next chest turns out not to be trapped. Yay. Inside the next room, skeletons, and spawners tucked behind and inside a pillar. One of them really, really wants to eat.

Scoti in gold armor opening a chest in a vine-covered stone passage

A shortcut to somewhere

A loading hallway leads up, then a ladder, then poison spiders. Then a shortcut-looking spot, which could also be a trap. They dig up with a gold pickaxe and ladders, and at one point one of them gets stuck in the shaft so badly the fix is to log out and back in. Chat reads Scoti_Garbidis left the game.

It is a shortcut to somewhere, though not obviously anywhere they want to be. Best guess: it links back to where they first came in from the lava area. Their spawn is on the other side of the bridge, so they will be back this way anyway.

Under the bridges

Now they are underneath the paths they were looking at earlier. There is lava below, and a water bucket goes down to cut some of it. A blaze spawner comes out, then a skeleton spawner on the far side starts up, then a creeper spawner. Run back.

Then the route argument. Why are they pathing back and forth instead of just going through? It is more adventure this way, comes one answer. The bottom seems like a bad idea, with spawners overhead. Six of one, half a dozen of the other. Somewhere in there one of them gets a record, and the skeletons start shooting each other.

Wooden walkways and rope bridges strung above a lava floor, seen across the cavern

Make your own plans

They split up to take a side each, and it goes the way that usually goes. Someone is proccing a ton of spawners, at least three. Scoti is in a bad way and needs help from a friend, down to a heart and a half with two skeletons and a zombie on him and no chance to eat. Chat reads Scoti_Garbidis was shot by Skeleton.

This is when we make our own plans and not really work together, and then people die. Some of his stuff drops into the lava. He did not lose the cool axe. He did lose a gold pick, and his bow turns up where he had just been. His boots come back too, and a helmet that is about to break gets skipped.

Scoti's dropped gear scattered across a wooden platform after his death

Green on green clay

Across the cavern there is something that might be the wool, though one of them is not sure: it has green clay underneath it. Then it is clear. Green wool.

Getting there means more spawners. The plan is to wait until the spawners have just fired, run across, torch the creeper spawner and gold-pickaxe the blaze spawner, since lighting that one up will not help. Blaze spawner down, skeleton spawner down, and one more creeper in somebody's face.

All that is left is grabbing the stuff on the other side of the bridge, taking the shortcut, not dying, and then, as one of them puts it, they beat the game. They will celebrate at the start of the next episode.

A mob burning on a wooden bridge between lavafalls